[Mono-winforms-list] Embed OpenGL rendering in a winform app (linux)
stapostol at gmail.com
Thu Dec 4 08:29:30 EST 2008
Getting the window handle is not enough to create the OpenGL context on X11.
How are you creating the context? Is this done on the C++ side or on C#? If
it's the latter, you could just use an OpenTK.GLControl to create a context
in your WinForms app and leave everything else the same (
http://www.opentk.com). If it's the former, you'll have to look up how the
C++ library creates the context and find a way to pass the necessary
information from your app to that (you'll probably need to use reflection in
order to access the display connection, screen and visual used by Mono
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