[Mono-winforms-list] Patch (diff -u): CheckBox fixes (flatstyle and others)

John BouAntoun jba-mono@optusnet.com.au
Wed, 06 Oct 2004 21:04:07 +1000


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This time with the patch created with diff -u

On Wed, 2004-10-06 at 20:53 +1000, John BouAntoun wrote:
> Hey guys, 
> 
> Another patch from me, this one is for checkbox.
> 
> The following fixes are in this patch:
> 
> 1) Fix CheckBox.Appearance setter (same as radio button)
> 2) Make background of checkbox be painted in window color
> 3) Draw flatstyle properly
> 4) Draw FlatStyle.Popup properly.
> 
> Note: The existing CheckBox rendering has some code to render pushed
> state in it (with a hatched brush), but the checkbox should never
> display the pushed state unless it's rendered as Appearance.Button, and
> in that instance shouldn't the button handle the pushed state ?
> 
> Regards,
> 
> JBA

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? CheckBoxFixes.patch
? Makefile.SWF
? Makefile.solution.SWF
? SWF.cmbx
? SWF.mdsx
? SWF.pidb
? SWF.prjx
? make.sh
Index: System.Windows.Forms/CheckBox.cs
===================================================================
RCS file: /cvs/public/mcs/class/Managed.Windows.Forms/System.Windows.Forms/CheckBox.cs,v
retrieving revision 1.7
diff -u -r1.7 CheckBox.cs
--- System.Windows.Forms/CheckBox.cs	28 Sep 2004 18:44:25 -0000	1.7
+++ System.Windows.Forms/CheckBox.cs	6 Oct 2004 09:45:45 -0000
@@ -91,7 +91,7 @@
 
 			set {
 				if (value != appearance) {
-					value = appearance;
+					appearance = value;
 					if (AppearanceChanged != null) {
 						AppearanceChanged(this, EventArgs.Empty);
 					}
Index: System.Windows.Forms/ThemeWin32Classic.cs
===================================================================
RCS file: /cvs/public/mcs/class/Managed.Windows.Forms/System.Windows.Forms/ThemeWin32Classic.cs,v
retrieving revision 1.41
diff -u -r1.41 ThemeWin32Classic.cs
--- System.Windows.Forms/ThemeWin32Classic.cs	5 Oct 2004 16:15:30 -0000	1.41
+++ System.Windows.Forms/ThemeWin32Classic.cs	6 Oct 2004 09:45:47 -0000
@@ -577,15 +577,24 @@
 			dc.FillRectangle(sb, checkbox.ClientRectangle);
 			sb.Dispose();
 
-			if (checkbox.appearance!=Appearance.Button) {
-				ControlPaint.DrawCheckBox(dc, checkbox_rectangle, state);
+			// establish if we are rendering a flat style of some sort
+			if (checkbox.FlatStyle == FlatStyle.Flat || checkbox.FlatStyle == FlatStyle.Popup) {
+				DrawFlatStyleCheckBox (dc, checkbox_rectangle, checkbox);
 			} else {
-				ControlPaint.DrawButton(dc, text_rectangle, state);
+				// render as per normal
+				if (checkbox.appearance!=Appearance.Button) {
+					ControlPaint.DrawCheckBox(dc, checkbox_rectangle, state);
+				} else {
+					ControlPaint.DrawButton(dc, text_rectangle, state);
+				}
 			}
+			
+			// win32 compat - win32 seems to give the text a slight (3px) offset when rendering
+			Rectangle inner_text_rectangle = new Rectangle (text_rectangle.X + 3, text_rectangle.Y, Math.Max (text_rectangle.Width - 3, 0), text_rectangle.Height); 
 
 			/* Place the text; to be compatible with Windows place it after the checkbox has been drawn */
 			sb=new SolidBrush(checkbox.ForeColor);
-			dc.DrawString(checkbox.Text, checkbox.Font, sb, text_rectangle, text_format);
+			dc.DrawString(checkbox.Text, checkbox.Font, sb, inner_text_rectangle, text_format);
 			sb.Dispose();
 
 			if (checkbox.Focused) {
@@ -593,6 +602,68 @@
 			}
 		}
 
+		// renders a checkBox with the Flat and Popup FlatStyle
+		private void DrawFlatStyleCheckBox (Graphics graphics, Rectangle rectangle, CheckBox checkbox)
+		{
+			Pen			pen;
+			int			lineWidth;
+			Rectangle	rect;
+			int			Scale;
+		
+			// most of this code has been copied over from DrawFrameControl and adapted to work flatstyle
+
+			/* FIXME: I'm sure there's an easier way to calculate all this, but it should do for now */
+
+			// fill in background color
+			graphics.FillRectangle(ResPool.GetSolidBrush (SystemColors.Window),rectangle);
+
+			// not sure what this is meant to do in the first place?
+			/* Goes first, affects the background */
+/*			if ((State & DrawFrameControlStates.Pushed)!=0) {
+				HatchBrush	hatchBrush=new HatchBrush(HatchStyle.Percent50, SystemColors.ControlLight, SystemColors.ControlLightLight);
+				graphics.FillRectangle(hatchBrush,rectangle);
+				hatchBrush.Dispose();
+			}
+*/
+			/* flat style part */
+			if (checkbox.FlatStyle == FlatStyle.Flat) {
+				ControlPaint.DrawBorder(graphics, rectangle, SystemColors.ControlText, ButtonBorderStyle.Solid);
+			} else {
+				// must be popup, so if entered draw bottom right of sunken effect
+				if (checkbox.is_entered) {
+					// draw bottom right side
+					CPDrawBorder3D (graphics, rectangle, Border3DStyle.SunkenInner, Border3DSide.Bottom | Border3DSide.Right);
+					// draw top left
+					graphics.DrawLine(SystemPens.ControlDark, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y+rectangle.Height);
+					graphics.DrawLine(SystemPens.ControlDark, rectangle.X, rectangle.Y, Math.Max(rectangle.X + rectangle.Width - 1, 0), rectangle.Y);					
+				} else {
+					// draw the outer border
+					ControlPaint.DrawBorder(graphics, rectangle, SystemColors.ControlDark, ButtonBorderStyle.Solid);
+				}
+			}
+
+			/* Make sure we've got at least a line width of 1 */
+			lineWidth=Math.Max(3, rectangle.Width/6);
+			Scale=Math.Max(1, rectangle.Width/12);
+
+			rect=new Rectangle(rectangle.X+lineWidth, rectangle.Y+lineWidth, rectangle.Width-lineWidth*2, rectangle.Height-lineWidth*2);
+			if (checkbox.Enabled) {
+				pen=SystemPens.ControlDark;
+			} else {
+				pen=SystemPens.ControlText;
+			}
+
+			if (checkbox.Checked) {
+				/* Need to draw a check-mark */
+				for (int i=0; i<lineWidth; i++) {
+					graphics.DrawLine(pen, rect.Left+lineWidth/2, rect.Top+lineWidth+i, rect.Left+lineWidth/2+2*Scale, rect.Top+lineWidth+2*Scale+i);
+					graphics.DrawLine(pen, rect.Left+lineWidth/2+2*Scale, rect.Top+lineWidth+2*Scale+i, rect.Left+lineWidth/2+6*Scale, rect.Top+lineWidth-2*Scale+i);
+				}
+
+			}					
+		}
+
+
 		#endregion	// CheckBox
 
 		#region GroupBox
@@ -3065,6 +3136,9 @@
 					int			lineWidth;
 					Rectangle	rect;
 					int			Scale;
+
+					// fill in background color
+					graphics.FillRectangle(ResPool.GetSolidBrush (SystemColors.Window),rectangle);
 
 					/* FIXME: I'm sure there's an easier way to calculate all this, but it should do for now */
 

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