[Mono-ue] Build Error
Ryan Burnham
nitro52 at iinet.net.au
Sun Mar 8 11:48:40 UTC 2015
Sorry I only just noticed you had replied to this email. Thanks for pointing us in a direction. When I output CompileAction.CommandPath I get multiple lines. All the same
31> CompileAction.CommandPath = C:\Program Files (x86)\Windows Kits\8.1\bin/x64/rc.exe
Could the forward slashes be the issue? Where do they come from?
-----Original Message-----
From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
Sent: Monday, 16 February 2015 9:25 AM
To: Ryan Burnham
Cc: Ahmet Faruk GÜNTÜRKÜN; mono-ue
Subject: Re: [Mono-ue] Build Error
AFAICT from the error, rc.exe doesn't like some of the arguments being passed to it. This is odd - it works on my machine. Maybe a different Visual C++ version or something to do with the environment?
You could try editing
Engine/Source/Programs/UnrealBuildTool/Windows/VCToolChain.cs, find the CompileRCFiles method, and write CompileAction.CommandPath to the console to see what the bad arguments are.
- m
On 7 February 2015 at 09:26, Ryan Burnham <nitro52 at iinet.net.au> wrote:
> I get the same error trying to apply preview 8. I’ve tried twice now,
> same problem.
>
>
>
> Steps were.
>
> 1. Delete 4.4 xamarin branch
>
> 2. Run git clean
>
> 3. Copy UE dependancies
>
> 4. Generate project files
>
> 5. Run build
>
> 6. Create new 4.4 Xamarin branch
>
> 7. Copy Mono files
>
> 8. Apply patches
>
> 9. Rebuild
>
>
>
> From: mono-ue-bounces at lists.ximian.com
> [mailto:mono-ue-bounces at lists.ximian.com] On Behalf Of Ahmet Faruk
> GÜNTÜRKÜN
> Sent: Saturday, 7 February 2015 3:01 PM
> To: mono-ue
> Subject: [Mono-ue] Build Error
>
>
>
> Error 1 error RC1107: invalid usage; use RC /? for Help
> E:\Unreal Mono v8\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC UE4
>
>
>
> Error 2 error RC1107: invalid usage; use RC /? for Help
> E:\Unreal Mono v8\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC UE4
>
>
>
> Warning 3 warning C4996: 'gethostbyname': Use
> getaddrinfo() or GetAddrInfoW() instead or define
> _WINSOCK_DEPRECATED_NO_WARNINGS to disable deprecated API warnings
> E:\Unreal Mono
> v8\UnrealEngine\Engine\Source\Runtime\Sockets\Private\BSDSockets\SocketSubsystemBSD.cpp
> 67 1 UE4
>
>
>
> Error 4 error : Failed to produce item: E:\Unreal Mono
> v8\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\U
> E4Editor-MonoRuntime.dll E:\Unreal Mono
> v8\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR
> UE4
>
>
>
> Error 5 error MSB3073: The command
> "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with
> code -1. C:\Program Files
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38
> 5 UE4
>
> how can I fix it ? I applied all patches
>
>
>
>
> _______________________________________________
> Mono-ue mailing list
> Mono-ue at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/mono-ue
>
--
Michael Hutchinson ~ https://mhut.ch
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