[Mono-ue] External managed dll reference

Jérémy LACOCHE Jeremy.LACOCHE at b-com.com
Thu Mar 5 10:06:10 UTC 2015


Hello everyone,
I succeeded in building Mono for Unreal and creating a first project using C# classes.
I am now looking for referencing an external mono DLL in the unreal project. I tried to add it as a reference to my main project but I got the following errors :

D:\Code\Unreal\MyProject\Source\MyProjectMono\EXEC: Warning: could not resolve assembly test referenced by MyProjectMono: (MyProjectMono)

D:\Code\Rendu\UnrealTest\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Common.targets(5,5): Error MSB3073: The command ""D:\Code\Rendu\UnrealTest\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\MSBuild\..\..\..\..\..\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe" -p="D:\Code\Rendu\UnrealTest\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\MSBuild\..\..\..\..\..\Engine\Binaries\Win64\MonoEditor" -p="D:\Code\Unreal\MyProject\\Binaries\Win64\MonoEditor" -n=UnrealEngine -p="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1" -o "obj\Win64\Development Editor\MonoUE4" "obj\Win64\Development Editor\MyProjectMono.dll"" stopped with code -1. (MSB3073) (MyProjectMono)

This dll comes from a simple C# library project compiled in Xamarin, it references Mono .Net 4.5.1 (same as the main project, I also tried 2.0 and 4.5 but it did not work) and is configured for any CPU.

Is it something possible in Mono for Unreal to reference an external managed dll? Is anyone has an idea to solve this issue?
Thank you.
Jérémy Lacoche

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