[Mono-ue] Missing Actor properties when using a C# Actor
Eugene Tchoukhrov
ujen at vicogamestudio.com
Tue Nov 4 08:30:52 UTC 2014
I noticed that the basic Actor properties are not showing up when placing an
Actor made in C#:
http://i.imgur.com/QkzHP4o.png
Here is the super basic code:
// Fill out your copyright notice in the Description page of Project
Settings.
using System;
using UnrealEngine.Runtime;
using UnrealEngine.Engine;
namespace MonoPluginTest1Mono
{
[UClass]
public class SpinActor : Actor
{
// Constructor called when creating or loading an object
protected SpinActor(PostConstructInitializeProperties pcip)
: base(pcip)
{
}
// Constructor for hot-reloading. UProperties will already be
initialized, but any purely managed fields or data
// will need to be set up
protected SpinActor(IntPtr nativeObject)
: base(nativeObject)
{
}
protected override void ReceiveTick (float deltaSeconds)
{
base.ReceiveTick (deltaSeconds);
AddActorLocalRotation(new Rotator(0, 5, 0));
}
}
}
Am I missing something?
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