[Mono-ue] MonoEditor Linker error

Michael Hutchinson m.j.hutchinson at gmail.com
Sat Nov 1 13:59:54 UTC 2014


Did you apply the engine patch set?
On Nov 1, 2014 9:47 AM, "Eugene Tchoukhrov" <vicogamestudio at live.com> wrote:

> I’m getting these linker errors:
>
> 1>Module.MonoEditor.cpp.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport) public: class FString __cdecl
> GameProjectUtils::FNewClassInfo::GetClassNameW(void)const "
> (__imp_?GetClassNameW at FNewClassInfo@GameProjectUtils@@QEBA?AVFString@@XZ)
> referenced in function "private: static bool __cdecl
> MonoEditorUtils::GenerateClassFile(class FString const &,class
> FString,struct GameProjectUtils::FNewClassInfo,class TArray<class
> FString,class FDefaultAllocator> const &,class FString const &,struct
> GameProjectUtils::FModuleContextInfo const &,class FText &)"
> (?GenerateClassFile at MonoEditorUtils@@CA_NAEBVFString@@V2 at UFNewClassInfo
> @GameProjectUtils@@AEBV?$TArray at VFString@@VFDefaultAllocator@
> @@@0AEBUFModuleContextInfo at 4@AEAVFText@@@Z)
>
> 1>Module.MonoEditor.cpp.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport) public: class FString __cdecl
> GameProjectUtils::FNewClassInfo::GetCleanClassName(class FString const
> &)const " (__imp_?GetCleanClassName at FNewClassInfo@GameProjectUtils@
> @QEBA?AVFString@@AEBV3@@Z) referenced in function "public: static bool
> __cdecl MonoEditorUtils::AddCodeToProject(struct
> GameProjectUtils::FModuleContextInfo const &,class FString const &,class
> FString const &,struct GameProjectUtils::FNewClassInfo,class FString
> &,class FText &)" (?AddCodeToProject at MonoEditorUtils
> @@SA_NAEBUFModuleContextInfo at GameProjectUtils@@AEBVFString@
> @1UFNewClassInfo at 3@AEAV4 at AEAVFText@@@Z)
>
> 1>Module.MonoEditor.cpp.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport) public: class FString __cdecl
> GameProjectUtils::FNewClassInfo::GetFinalClassName(class FString const
> &)const " (__imp_?GetFinalClassName at FNewClassInfo@GameProjectUtils@
> @QEBA?AVFString@@AEBV3@@Z) referenced in function "public: static bool
> __cdecl MonoEditorUtils::AddCodeToProject(struct
> GameProjectUtils::FModuleContextInfo const &,class FString const &,class
> FString const &,struct GameProjectUtils::FNewClassInfo,class FString
> &,class FText &)" (?AddCodeToProject at MonoEditorUtils
> @@SA_NAEBUFModuleContextInfo at GameProjectUtils@@AEBVFString@
> @1UFNewClassInfo at 3@AEAV4 at AEAVFText@@@Z)
>
> 1>Module.MonoEditor.cpp.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport) public: class FString __cdecl
> GameProjectUtils::FNewClassInfo::GetHeaderTemplateFilename(void)const "
> (__imp_?GetHeaderTemplateFilename at FNewClassInfo@GameProjectUtils@
> @QEBA?AVFString@@XZ) referenced in function "private: static bool __cdecl
> MonoEditorUtils::GenerateClassFile(class FString const &,class
> FString,struct GameProjectUtils::FNewClassInfo,class TArray<class
> FString,class FDefaultAllocator> const &,class FString const &,struct
> GameProjectUtils::FModuleContextInfo const &,class FText &)"
> (?GenerateClassFile at MonoEditorUtils@@CA_NAEBVFString@@V2 at UFNewClassInfo
> @GameProjectUtils@@AEBV?$TArray at VFString@@VFDefaultAllocator@
> @@@0AEBUFModuleContextInfo at 4@AEAVFText@@@Z)
>
> 1>Module.MonoEditor.cpp.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport) public: static bool __cdecl
> GameProjectUtils::IsValidClassNameForCreation(class FString const &,struct
> GameProjectUtils::FModuleContextInfo const &,class FText &)"
> (__imp_?IsValidClassNameForCreation at GameProjectUtils@@SA_NAEBVFString@
> @AEBUFModuleContextInfo at 1@AEAVFText@@@Z) referenced in function "public:
> static bool __cdecl MonoEditorUtils::AddCodeToProject(struct
> GameProjectUtils::FModuleContextInfo const &,class FString const &,class
> FString const &,struct GameProjectUtils::FNewClassInfo,class FString
> &,class FText &)" (?AddCodeToProject at MonoEditorUtils
> @@SA_NAEBUFModuleContextInfo at GameProjectUtils@@AEBVFString@
> @1UFNewClassInfo at 3@AEAV4 at AEAVFText@@@Z)
>
> 1>Module.MonoEditor.cpp.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport) public: static class FString __cdecl
> GameProjectUtils::MakeCopyrightLine(void)"
> (__imp_?MakeCopyrightLine at GameProjectUtils@@SA?AVFString@@XZ) referenced
> in function "private: static bool __cdecl
> MonoEditorUtils::GenerateClassFile(class FString const &,class
> FString,struct GameProjectUtils::FNewClassInfo,class TArray<class
> FString,class FDefaultAllocator> const &,class FString const &,struct
> GameProjectUtils::FModuleContextInfo const &,class FText &)"
> (?GenerateClassFile at MonoEditorUtils@@CA_NAEBVFString@@V2 at UFNewClassInfo
> @GameProjectUtils@@AEBV?$TArray at VFString@@VFDefaultAllocator@
> @@@0AEBUFModuleContextInfo at 4@AEAVFText@@@Z)
>
> 1>Module.MonoEditor.cpp.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport) public: static void __cdecl
> GameProjectUtils::DeleteCreatedFiles(class FString const &,class
> TArray<class FString,class FDefaultAllocator> const &)"
> (__imp_?DeleteCreatedFiles at GameProjectUtils@@SAXAEBVFString@
> @AEBV?$TArray at VFString@@VFDefaultAllocator@@@@@Z) referenced in function
> "public: static bool __cdecl MonoEditorUtils::AddCodeToProject(struct
> GameProjectUtils::FModuleContextInfo const &,class FString const &,class
> FString const &,struct GameProjectUtils::FNewClassInfo,class FString
> &,class FText &)" (?AddCodeToProject at MonoEditorUtils
> @@SA_NAEBUFModuleContextInfo at GameProjectUtils@@AEBVFString@
> @1UFNewClassInfo at 3@AEAV4 at AEAVFText@@@Z)
>
> 1>Module.MonoEditor.cpp.obj : error LNK2019: unresolved external symbol
> "__declspec(dllimport) public: static bool __cdecl
> GameProjectUtils::WriteOutputFile(class FString const &,class FString const
> &,class FText &)" (__imp_?WriteOutputFile at GameProjectUtils
> @@SA_NAEBVFString@@0AEAVFText@@@Z) referenced in function "private:
> static bool __cdecl MonoEditorUtils::GenerateClassFile(class FString const
> &,class FString,struct GameProjectUtils::FNewClassInfo,class TArray<class
> FString,class FDefaultAllocator> const &,class FString const &,struct
> GameProjectUtils::FModuleContextInfo const &,class FText &)"
> (?GenerateClassFile at MonoEditorUtils@@CA_NAEBVFString@@V2 at UFNewClassInfo
> @GameProjectUtils@@AEBV?$TArray at VFString@@VFDefaultAllocator@
> @@@0AEBUFModuleContextInfo at 4@AEAVFText@@@Z)
>
> 1>G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoEditor.dll
> : fatal error LNK1120: 8 unresolved externals
>
>
>
> I have included the GameProjectGeneration module in MonoEditor.Build.cs.
>
>
>
> Any idea what’s going on?
>
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