[Mono-ue] Fix for Build Error: error MSB3073: The command "....." exited with code 9009

Ryan Burnham nitro52 at iinet.net.au
Mon Dec 29 06:20:57 UTC 2014


So after running through the setup steps and trying to build the Mono for UE
for the first time I was getting the following build error.

 

Error      1              error MSB3073: The command 

 

"E:\Source
Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\..\..\.
.\..\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProce
ss.exe -p="E:\Source
Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\..\..\.
.\..\Engine\Binaries\MonoRuntimeAssemblies" -n=UnrealEngine -p="E:\Source
Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\..\..\.
.\..\Engine\Binaries\ThirdParty\EMono\framework\Xamarin.Unreal\v1.0" -o
"obj\Release\MonoUE4" "obj\Release\UnrealEngine.ManagedExtensions.dll"" 

 

exited with code 9009. [E:\Source
Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\UnrealE
ngine.ManagedExtensions.csproj]                E:\Source
Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\X
amarin.UE4.Common.targets                28           5              UE4

 

So I tracked the cause down to one of the paths in the file
"\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin
.UE4.Common.targets" contained a space due to the location it was cloned so
it needed quotes to work. 

 

Line 14. Change this

 

<MonoUE4AssemblyProcessCommand Condition="$(MonoUE4AssemblyProcessCommand)
== ''">$(MonoUE4AssemblyProcessExe) -p="$(MonoUE4RuntimeAssembliesLocation)"
$(_MonoUE4AssemblyProcessGameAssembliesOption)-n=$(MonoUE4BindingsNamespace)
</MonoUE4AssemblyProcessCommand>

 

To this

 

<MonoUE4AssemblyProcessCommand Condition="$(MonoUE4AssemblyProcessCommand)
== ''">"$(MonoUE4AssemblyProcessExe)"
-p="$(MonoUE4RuntimeAssembliesLocation)"
$(_MonoUE4AssemblyProcessGameAssembliesOption)-n=$(MonoUE4BindingsNamespace)
</MonoUE4AssemblyProcessCommand>

 

Hope this helps others fix the issue

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