[Mono-ue] Anyone had any success with anything except Play In Editor?

M S stick100 at hotmail.com
Wed Dec 10 12:00:39 UTC 2014


I have Monodevelop Windows Platform Support version 5.6.3 and Unreal Engine Version 1.0 in my XS Add-in Manager.

From: stick100 at hotmail.com
To: m.j.hutchinson at gmail.com
CC: mono-ue at lists.ximian.com
Subject: RE: [Mono-ue] Anyone had any success with anything except Play In Editor?
Date: Wed, 10 Dec 2014 05:50:30 -0600




What do you mean stage a "Game" build?  Is that just using the "Launch" button or UEF to make a build?

If I "debug" from XS I do not hit any break points.  It appears to have loaded an older version of the map.  I did find the line: 
Cmd: OBJ SAVEPACKAGE
PACKAGE="/Game/Maps/Example_Map" FILE="../../../../Unreal
Projects/NewCodeFlying/Saved/Autosaves/Game/Maps/UEDPCExample_Map.umap"
SILENT=true AUTOSAVING=true KEEPDIRTY=true

Appears in the output log of the Unreal Editor the second I debug from XS.
In the XS output I have the following errors (that were highlighted in red):
[2014.12.10-11.40.25:359][  0]MonoErrors: New page: Mono Runtime Errors
[2014.12.10-11.40.25:892][  0]MonoErrors:Error: Error '../../../../Unreal Projects/NewCodeFlying/Binaries/MonoGameAssemblies/NewCodeFlyingMono.dll': System.ExecutionEngineException: Failed to create shadow copy (CopyFile).  at (wrapper managed-to-native) System.AppDomain:LoadAssembly (System.AppDomain,string,System.Security.Policy.Evidence,bool)  at System.AppDomain.Load (System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, Boolean refonly) [0x00027] in /Users/michael/Mono/mono/mcs/class/corlib/System/AppDomain.cs:800   at System.AppDomain.Load (System.String assemblyString) [0x00000] in /Users/michael/Mono/mono/mcs/class/corlib/System/AppDomain.cs:781   at (wrapper remoting-invoke-with-check) System.AppDomain:Load (string)  at System.Reflection.Assembly.Load (System.String assemblyString) [0x00000] in /Users/michael/Mono/mono/mcs/class/corlib/System.Reflection/Assembly.cs:541   at UnrealEngine.Runtime.Bindings.LoadAssembly (System.String assemblyName) [0x00000] in <filename unknown>:0 
[2014.12.10-11.40.28:541][  0]LoadErrors: Info Failed to load /Script/NewCodeFlyingMono.TestActor Referenced by PersistentLevel
[2014.12.10-11.40.28:541][  0]LoadErrors: Info Failed to load /Script/NewCodeFlyingMono.TestActor Referenced by PersistentLevel
I've attached the whole log from XS in the txt file.
> From: m.j.hutchinson at gmail.com
> Date: Tue, 9 Dec 2014 14:58:20 -0500
> To: stick100 at hotmail.com
> CC: mono-ue at lists.ximian.com
> Subject: Re: [Mono-ue] Anyone had any success with anything except Play In	Editor?
> 
> We've mainly been focused on the "Editor" build, the "Client"/"Server"
> targets are not something we've tested. However, if you stage a "Game"
> build that should work.
> 
> When debugging from Xamarin Studio, we actually instruct the editor to
> start a new standalone process and connect the debugger to that, so it
> shoudn't be affected by existing editor state. The log output of that
> gets written to a log file and XS tries to read that into the
> "Application Output" pad - do you see any errors there?
> 
> Sorry about Ludum Dare :/
> 
> - m
> 
> On 7 December 2014 at 15:48, M S <stick100 at hotmail.com> wrote:
> > Has anyone had any success with anything except Play In Editor?  I've built
> > from 4.4 source several times with the patches probably spent around 10
> > hours building/patching and the best I've ever gotten is a build that will
> > take my scripts and not hot reload (but stop the session and apply).
> > However if I debug from Xamarin Studio I don't hit breakpoints because
> > something is causing an old map to be used (without the new test actor).  I
> > can see a line in the output log that says "Cmd: OBJ SAVEPACKAGE
> > PACKAGE="/Game/Maps/Example_Map" FILE="../../../../Unreal
> > Projects/NewCodeFlying/Saved/Autosaves/Game/Maps/UEDPCExample_Map.umap"
> > SILENT=true AUTOSAVING=true KEEPDIRTY=true" when I debug from Xamarin
> > studio.  For some reason it want's to revert my save file.
> >
> > Best I've been able to do when hitting the "launch" button is that it will
> > launch to a black screen and throw an assertion.
> >
> > Best I can do for building the "Development Client" is that I got it to
> > launch with my map, but the Xamarin behavior is not acting (chair not
> > spinning).
> >
> > TLDR: I can get Xamarin behavior working in the Editor Play Session but
> > that's it so far.
> >
> > Has anyone actually gotten an independent .exe file with any Xamarin
> > behavior to be built yet?
> >
> > I had hoped to build something for Ludum Dare but I've spent all weekend
> > just trying to get a single .exe build with any kind of Xamarin behavior.
> >
> > Thanks,
> > Mark Sebesta
> >
> > _______________________________________________
> > Mono-ue mailing list
> > Mono-ue at lists.ximian.com
> > http://lists.ximian.com/mailman/listinfo/mono-ue
> >
> 
> 
> 
> -- 
> Michael Hutchinson ~ https://mhut.ch
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> Mono-ue at lists.ximian.com
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