[Mono-ue] Actor class not receiving ticks

Johan Verwey johan.verwey at gmail.com
Wed Dec 3 15:28:46 UTC 2014


I updated to the latest patch and I am now receiving ticks!

I couldn't figure out the FSharp targets thing though. I know its on your
road map though so I'll just be patient with that.

Thanks!



On 2 December 2014 at 12:42, Johan Verwey <johan.verwey at gmail.com> wrote:

> Hi Michael,
>
> - I am running Windows 8.1 64bit.
> - How do I know if the IDE was able to connect? (Xamarin noob question?)
> - I found the new patch files. Thanks.
> - I'll try the F# pointers as soon as I can get the standard version to
> work properly.
>
> Thanks
> Johan
>
>
>
>
> On 2 December 2014 at 09:48, Michael Hutchinson <m.j.hutchinson at gmail.com>
> wrote:
>
>> On 2 December 2014 at 00:23, Johan Verwey <johan.verwey at gmail.com> wrote:
>> > Hi,
>> >
>> > I have followed all the steps to compile Unreal 4 and apply the
>> patches. I
>> > am able to create a TestActor class in C# and create a scene containing
>> a
>> > Test Actor.
>> >
>> > The constructor never seems to execute since( from what I understand),
>> it
>> > should have a default mesh if nothing is assigned. Even if I assign a
>> mesh
>> > myself, it does not rotate so I assume my ReceiveTick method is not
>> being
>> > called.
>>
>> I'll look into it.
>>
>> > I tried to starting the project from the debugger, but my breakpoints
>> are
>> > not being hit.
>> >
>> > Any ideas?
>>
>> What platform? The debugger should work. Does the IDE indicate that it
>> was able to connect?
>>
>> > Also where can I find the patch files for preview 4?
>>
>> They're in Engine\Plugins\XamarinUE4\Patches
>>
>> > Lastly, some pointers for setting up an F# project would be greatly
>> > appreciated.
>>
>> You'll have to manually edit the fsproj file to do something similar
>> to what the csproj does
>>
>> Notably, at the top:
>>
>>   <Import Project="..\Xamarin.UE4.generated.props" />
>>
>> Then set the output path for all configurations:
>>
>>   <OutputPath>..\..\Binaries\MonoGameAssemblies\</OutputPath>
>>
>> And finally the targets:
>>
>>   <Import
>> Project="$(MonoUE4RuntimePluginLocation)\MSBuild\Xamarin.UE4.CSharp.targets"
>> />
>>
>> You'll have create an FSharp equivalent of the targets but it should
>> be pretty simple since they just set a couple of properties then
>> import the language targets and some language-agnostic UE targets.
>>
>>
>> --
>> Michael Hutchinson ~ https://mhut.ch
>>
>
>
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