[Mono-ue] Actor class not receiving ticks
johan.verwey at gmail.com
Tue Dec 2 20:42:26 UTC 2014
- I am running Windows 8.1 64bit.
- How do I know if the IDE was able to connect? (Xamarin noob question?)
- I found the new patch files. Thanks.
- I'll try the F# pointers as soon as I can get the standard version to
On 2 December 2014 at 09:48, Michael Hutchinson <m.j.hutchinson at gmail.com>
> On 2 December 2014 at 00:23, Johan Verwey <johan.verwey at gmail.com> wrote:
> > Hi,
> > I have followed all the steps to compile Unreal 4 and apply the patches.
> > am able to create a TestActor class in C# and create a scene containing a
> > Test Actor.
> > The constructor never seems to execute since( from what I understand), it
> > should have a default mesh if nothing is assigned. Even if I assign a
> > myself, it does not rotate so I assume my ReceiveTick method is not being
> > called.
> I'll look into it.
> > I tried to starting the project from the debugger, but my breakpoints are
> > not being hit.
> > Any ideas?
> What platform? The debugger should work. Does the IDE indicate that it
> was able to connect?
> > Also where can I find the patch files for preview 4?
> They're in Engine\Plugins\XamarinUE4\Patches
> > Lastly, some pointers for setting up an F# project would be greatly
> > appreciated.
> You'll have to manually edit the fsproj file to do something similar
> to what the csproj does
> Notably, at the top:
> <Import Project="..\Xamarin.UE4.generated.props" />
> Then set the output path for all configurations:
> And finally the targets:
> You'll have create an FSharp equivalent of the targets but it should
> be pretty simple since they just set a couple of properties then
> import the language targets and some language-agnostic UE targets.
> Michael Hutchinson ~ https://mhut.ch
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