[Mono-ue] Actor class not receiving ticks

M S stick100 at hotmail.com
Tue Dec 2 15:04:56 UTC 2014


Breakpoints won't be hit there are no current debugging hooks, you'll have to cout style debug (write to output/console).  You have to assign a mesh, and it should rotate.  If you explain your steps we might be able to help.

Date: Mon, 1 Dec 2014 21:23:40 -0800
From: johan.verwey at gmail.com
To: mono-ue at lists.ximian.com
Subject: [Mono-ue] Actor class not receiving ticks

Hi,
I have followed all the steps to compile Unreal 4 and apply the patches. I am able to create a TestActor class in C# and create a scene containing a Test Actor.
The constructor never seems to execute since( from what I understand), it should have a default mesh if nothing is assigned. Even if I assign a mesh myself, it does not rotate so I assume my ReceiveTick method is not being called.
I tried to starting the project from the debugger, but my breakpoints are not being hit.
Any ideas?
Also where can I find the patch files for preview 4?
Lastly, some pointers for setting up an F# project would be greatly appreciated.
ThanksJohan

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