[Mono-ue] Actor class not receiving ticks
Johan Verwey
johan.verwey at gmail.com
Tue Dec 2 05:23:40 UTC 2014
Hi,
I have followed all the steps to compile Unreal 4 and apply the patches. I
am able to create a TestActor class in C# and create a scene containing a
Test Actor.
The constructor never seems to execute since( from what I understand), it
should have a default mesh if nothing is assigned. Even if I assign a mesh
myself, it does not rotate so I assume my ReceiveTick method is not being
called.
I tried to starting the project from the debugger, but my breakpoints are
not being hit.
Any ideas?
Also where can I find the patch files for preview 4?
Lastly, some pointers for setting up an F# project would be greatly
appreciated.
Thanks
Johan
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