[Mono-ue] Actor class not receiving ticks
johan.verwey at gmail.com
Tue Dec 2 05:23:40 UTC 2014
I have followed all the steps to compile Unreal 4 and apply the patches. I
am able to create a TestActor class in C# and create a scene containing a
The constructor never seems to execute since( from what I understand), it
should have a default mesh if nothing is assigned. Even if I assign a mesh
myself, it does not rotate so I assume my ReceiveTick method is not being
I tried to starting the project from the debugger, but my breakpoints are
not being hit.
Also where can I find the patch files for preview 4?
Lastly, some pointers for setting up an F# project would be greatly
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Mono-ue