[Mono-osx] System.Drawing not working on OSX 10.8 (latest Mono)
kjpou at pt.lu
Sun Mar 3 08:49:15 UTC 2013
I also just placed a Pull Request out there to fix an offset problem in
RenderOrigin. It will need to be verified and merged if your
application uses this.
On 3/3/13 8:21 AM, kjpou wrote:
> Hello Zinali
> Could you confirm the build error for me. It should be in the iOS
> build with CoreGraphics DrawShading not existing. I am still waiting
> on when this will be added to MonoTouch.
> If that is the only error then you should be able to just right click
> the Mac version of the System.Drawing project and build only that
> one. From there just follow what is done in the Mac Samples.
> You should also not have to build mono to get this to work as the
> SystemDrawing is only using the sources from mono to build from. This
> should all be moved to the MonoMac build in the future without the
> reliance on mono but we have not had a chance to do that yet.
> Any other problems please report it and we will try to get you a fix.
> On 3/2/13 7:31 PM, Zinali wrote:
>> I'm wondering what is the status of this implementation. I tried
>> against a git checkout of mono and am getting errors regarding LineCap
>> missing. I'm a complete newbie at building mono so I well could have
>> something wrong. Essentially, I fetched mono from git built that, then
>> fetched monomac, maccore, and sysdrawing-coregraphics all next to the
>> directory and tried to build.
>> Many thanks,
>> Miguel de Icaza-6 wrote
>>> Hey guys,
>>> A few months ago, I started an implementation of System.Drawing
>>> on top
>>> of CoreGraphics, ideally this would preserve the API, but use the
>>> libraries instead of depending on Cairo/Pixman:
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