[Mono-osx] MonoMac + OpenTK ?

Philippe Monteil philippe.monteil at wanadoo.fr
Thu Feb 3 03:40:09 EST 2011


I have been trying to get started using OpenGL with MonoMac through OpenTK
without much success so far.

A simple sequence like:

                 using OpenTK.Graphics.OpenGL;

                 Console.WriteLine("MyOpenGLView.DrawRect() _version(-)");
                 string _version = GL.GetString(StringName.Version);
                 Console.WriteLine("MyOpenGLView.DrawRect() 
_version(+)=" + _version);

causes an exception.

Is OpenTK the right way to go under MonoMac?

The MacOSX documentation says:


      <<
      OpenGL APIs Specific to Mac OS X

Mac OS X offers two easy-to-use APIs that are specific to the Macintosh 
platform: the |NSOpenGL| classes and the CGL API. Throughout this 
document, these APIs are referred to as the Apple-specific OpenGL APIs.
 >>

Should the OpenGL API be accessed using the NSOpenGL class instead of 
OpenTK?

Thanks!

Philippe




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