[Mono-osx] 64 bit Mono
Marlin Prowell
marlin at mcneel.com
Mon Dec 13 14:44:48 EST 2010
We are currently using Mono.framework in conjunction with IronPython to provide cross-platform scripting in our Rhino application. We have just released a 64-bit Mac version of our application and researching how to provide scripting support in the 64-bit version of the app.
The choices seem to be:
1) build our own 64-bit version of Mono.framework. I have already built a 64-bit version of libmono.dylib, so I understand how the individual pieces of the framework are built. I have not found, however, a script or Xcode project that assembles the Mono.framework itself. I'm a bit reluctant to just wing it, as there are probably parts that I would get wrong. Also, I'm reluctant to create a full-blown 64-bit Mono.framework because there will be pieces that need to be left out and other clients on the computer would be expecting them to "just work".
2) build a minimum set and include it in the application. Recently Duane Wandless <duane at wandless.net> posted directions for embedding 2.6.x Mono in an app. Since 2.8 was the first version to support 64-bit compilation, I suspect that these directions are incomplete for 2.8.x.
3) do nothing. This is what we do now. We tell users to restart the app in 32-bit mode if they want scripting. We would like to improve this situation.
At this point it would be most helpful if we could build part of the 64-bit version of the Mono.framework for internal testing and we can then decide whether to pursue choice 1 or 2 above.
I'm not asking that you provide the 64-bit version of the framework to us. If you would point us to the script/project you use to build 32-bit Mono, we'll muck with it ourselves to get the 64-bit parts that we need for scripting.
Thanks for your help.
Marlin Prowell
Robert McNeel & Associates
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