[Mono-osx] iPhone development

Miguel de Icaza miguel at novell.com
Tue Apr 21 18:39:06 EDT 2009

> I have a Mac application where the UI and Front End code is in
> ObjC/Cocoa and I invoke Mono from ObjC for some processing.  This
> works well for me for Mac OS X.  This is the same method that I would
> want to use for iPhone.  How's the mono runtime (non UI) work for
> iPhone?  My understanding is that there are licensing issues?  Is this
> correct?

We need to refactor various parts of Mono to support this in any form
that can be supported.   It is not easy, and there are still a lot of
limitations stemming from the JIT restriction on the device.

Unity has special internal builds of Mono that they use that do roughly
what needs to be done.


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