[Mono-osx] iPhone development
Miguel de Icaza
miguel at novell.com
Tue Apr 21 18:39:06 EDT 2009
> I have a Mac application where the UI and Front End code is in
> ObjC/Cocoa and I invoke Mono from ObjC for some processing. This
> works well for me for Mac OS X. This is the same method that I would
> want to use for iPhone. How's the mono runtime (non UI) work for
> iPhone? My understanding is that there are licensing issues? Is this
> correct?
We need to refactor various parts of Mono to support this in any form
that can be supported. It is not easy, and there are still a lot of
limitations stemming from the JIT restriction on the device.
Unity has special internal builds of Mono that they use that do roughly
what needs to be done.
>
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