[Mono-osx] newbie

Ockert olabuschagne at growthpathanalytics.com
Wed Jun 18 15:38:17 EDT 2008

I'm afraid you are right, it is only partially useful. I use VS to build,
compile and test on Windows and then only compile and run on Mac. I have
however managed to write a couple of lines of code and made some small
changes with this version without getting a compile error because of white
space as was the case with the previous builds. Not ready to migrate to
MonoDevelop as my IDE of preference yet.

Mike-583 wrote:
> Michael Foord wrote:
>> Does anyone actually find MonoDevelop usable on OS X? I desperately 
>> *want* to use it, but on the several machines I've tried it on (all 
>> 10.5) it starts new projects with several lines 'squashed together' and 
>> new lines also get squashed into them making it impossible to edit files.
>> For me the repro steps are:
>> 1. Open MonoDevelop
>> 2. Create a new C# console application
>> 3. look at lines 7 and 8 which are squashed together and try adding new 
>> lines.
>> This is so fundamental (and reproducible) that I just assumed 
>> MonoDevelop wasn't in a usable state yet.
>> Michael Foord
> I found MonoDevelop utterly unusable on OS X. It's slow, buggy, and 
> crashes. There's supposed to be a Cocoa#/C# Xcode plugin for 2.4/2.5 but 
>   after installing I couldn't get it to work right either. It seems as 
> though OS X has been an afterthought for Mono which is too bad because 
> lots of people want to use it to port .NET apps.
> It may work on 10.4/PPC machines better. I am using an Intel MacBook 
> with 10.5.3.
> Mike
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