[Mono-osx] Mono development on OS X without a debugger? (was Re: Mono on Leopard)
Liam Coughlin
lscoughlin at mac.com
Mon Nov 12 14:20:22 EST 2007
Yes, but all of this is lame work arounds for not actually having a
debugger on os x.
I realize that an os x debugger is not currently a priority, but
don't pretend that mono on os x is really ready for much of anything
until that changes.
On Nov 10, 2007, at 12:13 AM, Sean Hignett wrote:
> log4net. it is better then a debugger because it can be toggled on or
> off at any time - even during user testing.
>
> don't leave home (or your ide) without it.
>
> On 9-Nov-07, at 9:45 PM, Edward J. Sabol wrote:
>
>> Stephen Rylander asked:
>>> Ed, I'm curious how you, or others, are making full use of Mono on
>>> OS X without a debugger? I really want to use Mono more, being an
>>> experienced C# developer, but the lack of a debugger freaks me out.
>>> I'd really appreciate any and all thoughts on the subject.
>>
>> Stephen, I know it sounds archaic, but I basically just add a
>> bunch of
>> WriteLn's to the code until it works the way I expect. (Actually, I
>> have a
>> "Logger" class which facilitates this and writes the info to a log
>> file if
>> and only if debug mode is turned on.) As a long-time Web CGI and
>> JavaScript
>> developer, I guess I'm just kind of used to this method of
>> debugging, so it
>> doesn't bother me. I'm not sure I'd advise employing this
>> methodology with
>> GUI development though.
>>
>> If you really want a C# debugger, you could always use VMWare or
>> Parallels on
>> Mac OS X to run a Windows or Linux debugger on an as-needed basis, I
>> suppose....
>>
>> Hope this helps,
>> Ed
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