[Mono-osx] > Using xCode plugin

Armand du Plessis armand at dotnet.org.za
Thu May 24 08:46:32 EDT 2007


There's been a couple of posts on this on the cocoa-sharp-dev list.  
The version contained in the installer is broken. The reason being  
that at some stage the plugin was renamed (full reason http:// 
code.google.com/p/cocoa-sharp-dev/issues/detail?id=2&can=2&q= and  
http://code.google.com/p/cocoa-sharp-dev/issues/detail?id=2&can=2&q=)

For now the easiest option is to check-out the source and rebuild  
from there. Hopefully someone can rebuild the installer sometime :)

Armand

On 24 May 2007, at 7:31 AM, Weyert de Boer wrote:

> Today, I wanted to try out the xcode plugin for creating Cocoa#
> applications. Only after installing CSharpXcodePlugin-0.3.zip and
> MonoFramework-1.2.4_4_macosx_universal. I am unable to get it working.
>
> For example, if I create a new Cocoa# application and then try to do a
> Build & Go command. I am gettng the following errors as noted below.
>
> Does anyone know what i am doing wrong? I just created a project...  
> and
> I expected that it just would work...
>
> Should I use the alpha version instead?
>
> Yours,
> Weyert
>
> Checking Dependencieswarning: no rule to process file
> '$(PROJECT_DIR)/Sharp.cs' of type sourcecode.csharp for  
> architecture i386
> warning: no rule to process file
> '$(PROJECT_DIR)/ApplicationController.cs' of type sourcecode.csharp  
> for
> architecture i386
>
>
>      /bin/sh -c
> /Users/weyertdeboer/Sharp/build/Sharp.build/Release/Sharp.build/ 
> Script-9463AB0C0B50B6A700776857.sh
> /Users/weyertdeboer/Sharp/build/Sharp.build/Release/Sharp.build/ 
> Script-9463AB0C0B50B6A700776857.sh:
> line 3: cd: /Users/weyertdeboer/Sharp/build/Release: No such file or
> directory
> cp: ../../Main.nib: No such file or directory
>
> Unhandled Exception: System.IO.FileNotFoundException: Sharp.exe  
> does not
> exist
> File name: "Sharp.exe"
>    at System.IO.File.Copy (System.String src, System.String dest,
> Boolean overwrite) [0x00000]
>    at System.IO.File.Copy (System.String sourceFilename, System.String
> destFilename) [0x00000]
>    at Mac.Pack.Generate () [0x00000]
>    at Mac.Pack.Main (System.String[] args) [0x00000]
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