[Mono-list] Mono for museum kiosks

Daniel Lo Nigro lists at dan.cx
Mon Sep 10 10:20:16 UTC 2012

> Does it have any GPU acceleration

Not 100% sure. I haven't used Monogame but I assume this would be hardware
accelerated. There's also OpenTK (http://www.opentk.com/) which is somewhat
similar - A cross-platform wrapper around OpenGL.

local file system access?

Yes - The System.IO
handles this

Can we grab raw mouse position data to write gesture systems?

Yes - With a Windows Forms application, you can use
get the mouse position. I haven't tried this with Mono before, but I
assume it'd work. There's be similar APIs available for GTK# or OpenGL
(should be available in whichever OpenGL wrapper you use).

On Sun, Sep 9, 2012 at 10:00 PM, <mono-list-request at lists.ximian.com> wrote:

> I'll try to be brief.  I work for a charity, we produce a lot of software
> in
> house using Flash and AS3.  I'm new, and my job is to transition the team
> away from Flash to something else.  It's simply a case of not knowing where
> Flash is going.
> The kiosks are basic games, picture galleries, video players etc.  They
> have
> a large amount of animation, will be going multi-touch, and need to run on
> Windows and Linux.  I only found out about Mono today, and it looks
> interesting.  I wonder if Mono and Monogame would be suitable for our
> needs?
> We code on both Windows and Mac systems, so that's a consideration.  We'd
> like to create a series of skin-able components, GUI components, WSDL web
> service interfaces, socket servers etc.
> Is Mono suitable for this?  Does it have any GPU acceleration, local file
> system access?  Can we grab raw mouse position data to write gesture
> systems?  Is anyone aware of anyone using Mono for kiosk type software?
> That's a lot of questions, sorry.  Any help would be wonderful.  Thank you.
> --
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