[Mono-list] Mono for museum kiosks
Daniel Lo Nigro
lists at dan.cx
Mon Sep 10 10:20:16 UTC 2012
>
> Does it have any GPU acceleration
Not 100% sure. I haven't used Monogame but I assume this would be hardware
accelerated. There's also OpenTK (http://www.opentk.com/) which is somewhat
similar - A cross-platform wrapper around OpenGL.
local file system access?
Yes - The System.IO
<http://msdn.microsoft.com/en-us/library/system.io.aspx>namespace
handles this
Can we grab raw mouse position data to write gesture systems?
Yes - With a Windows Forms application, you can use
Control.MousePosition<http://msdn.microsoft.com/en-us/library/system.windows.forms.control.mouseposition.aspx>to
get the mouse position. I haven't tried this with Mono before, but I
assume it'd work. There's be similar APIs available for GTK# or OpenGL
(should be available in whichever OpenGL wrapper you use).
On Sun, Sep 9, 2012 at 10:00 PM, <mono-list-request at lists.ximian.com> wrote:
>
> I'll try to be brief. I work for a charity, we produce a lot of software
> in
> house using Flash and AS3. I'm new, and my job is to transition the team
> away from Flash to something else. It's simply a case of not knowing where
> Flash is going.
>
> The kiosks are basic games, picture galleries, video players etc. They
> have
> a large amount of animation, will be going multi-touch, and need to run on
> Windows and Linux. I only found out about Mono today, and it looks
> interesting. I wonder if Mono and Monogame would be suitable for our
> needs?
>
> We code on both Windows and Mac systems, so that's a consideration. We'd
> like to create a series of skin-able components, GUI components, WSDL web
> service interfaces, socket servers etc.
>
> Is Mono suitable for this? Does it have any GPU acceleration, local file
> system access? Can we grab raw mouse position data to write gesture
> systems? Is anyone aware of anyone using Mono for kiosk type software?
>
> That's a lot of questions, sorry. Any help would be wonderful. Thank you.
>
>
>
> --
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>
>
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