[Mono-list] Something that compiles in Monodevelop/Mono but not in MSVS - is this a bug?
Collin
dcday137 at gmail.com
Thu Jul 7 12:27:17 EDT 2011
Hi all -
I am using Mono JIT 2.10.2 / Monodevelop 2.4 on my linux box. I wrote a
small utility for myself at work that compiled in Monodevelop, but not MSVS.
The basic idea was:
[StructLayout(LayoutKind.Sequential, Pack=1)]
public unsafe struct MyStruct
{
...fields...
public uint Table[SomeLength];
....fields...
}
Then later, given stuff is a MyStruct:
unsafe
{
fixed (uint* pTable= &stuff.Table)
{
uint* pTable = (uint*)pLut;
for (int i = 0; i < SomeLength; i++)
{
if (i % 8 == 0)
w.Write(" ");
w.Write("0x{0:X8}, ", pTable[i]);
if ((i + 1) % 8 == 0)
w.WriteLine();
}
}
}
I didn't notice this, but the line:
fixed (uint* pTable= &stuff.Table) should be fixed (uint* pTable=
stuff.Table) since Table is actually an array. I caught this when I tried
to compile in MSVS. So their is a discrepancy. Could this be a problem?
Thanks!
--
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