[Mono-list] Can't get Ahead-Of-Time compilation working
LKeene
lionel.keene at gmail.com
Thu Oct 1 16:53:35 EDT 2009
Hmmm. When I try this I'm getting a message "AOT is not available on this
platform". I was trying mono 2.2 on OSX 10.5.8. with Xcode installed. What
are the actual requirements?
-L
Glenn R. Martin wrote:
>
>
> On 01 Oct 2009, at 07:37 , Alex Shulgin wrote:
>
>> LKeene wrote:
>>> Sorry for being a bother folks, but I'm finding all of this a little
>>> confusing. I'm a "Windows only" guy and I still don't understand
>>> what the
>>> steps are to perform AOT using Mono on Mac. My app is pure WinForms
>>> and I'm
>>> running a VS2008-generated binary on the Mono platform when running
>>> my app
>>> on Linux or OSX. I know next to nothing about OSX / Linux and have
>>> been
>>> relying on others to install Mono on their machines and run my app
>>> whenever
>>> I need to test a new build. The Linux performance is good enough
>>> with JIT,
>>> but the OSX performance is a little slow so I was hoping that AOT
>>> would help
>>> here. My app is also doing a ton of startup stuff, so AOT would
>>> hopefully
>>> help there too.
>>>
>>> My understanding is that if I want to make use of the AOT feature,
>>> I first
>>> precompile the app using "mono --aot -O=all MyApp.exe". Then I
>>> invoke the
>>> precompiled app via "mono MyApp.exe.so
>>> SomeCommandLineArgumentMyAppNeeds".
>>> Is all this correct?
>>
>> You get it right, almost.
>>
>> 1. You have to run mono --aot MyApp.exe on OSX once after every update
>> of the .exe file. This will give you MyApp.exe.so file which is a
>> native OSX binary.
>>
>> 2. After that run your application as usual: mono MyApp.exe (no .so
>> suffix). If everything worked right, mono will notice that .so file
>> and
>> use it instead of JIT-ing the .exe assembly.
>>
>>> I'm doing all of my development on a Windows 7 box, but I suppose
>>> that in
>>> order to perform a full AOT for OSX I need to perform the above
>>> steps on OSX
>>> which, according to Apple, has Xcode installed by default? Is there
>>> anything
>>> else that needs to be installed on the OSX box other than Mono
>>> itself in
>>> order to get this working? I'm really only interested in AOT on
>>> OSX, not
>>> Linux.
>>
>> I believe you need Xcode to do this. Other option might be using
>> macports to pull only binutils package, but now that you mention no
>> experience on Linux/OSX your best bet is using Xcode.
>
> Of note, Xcode is not installed by default, however it is available in
> full on your OS install/restore disc.
>>
>
> Glenn R. Martin
>
>
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>
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