[Mono-list] Writing iPhone games using Mono

LeonTheProfessional leonthecleaner at yahoo.com
Mon Jan 19 03:05:50 EST 2009

Hi all,

First thanks for all this hard work you guys are doing on Mono. .NET can't
be a better development platform without Mono, that's for sure :)

I searched the forum and cleared some of my questions, but I am wondering

1. When you write an iPhone game, can you use Visual Studio, .NET and Mono,
or do I have to specifically develop on a Mac? Or is it like one can use
Visual Studio and .NET to write the code and compile using Mono?

2. How does Mono interface with iPhone? Is there a wrapper for iPhone, to
get things like "gravity vector" of the phone, etc?

3. Ngen == AOT? Ngen is used on C# using the C# compiler and AOT does the
same for Mono?

Thanks in advance.
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