[Mono-list] C# and Mono Licensing Question
Miguel de Icaza
miguel at novell.com
Fri Jan 16 16:42:41 EST 2009
> all i would have to do is link the runtime libraries dynamically that that
> if a person who purchased by game wanted to update the runtime
> libraries(even tho I doubt any gamer would ever do that) all he would have
> to do is download the new version of the runtime libraries and just drop
> them in folder where the game pulls them from. Would this then comply with
> the LGPL license(i have no intent to actually modify Mono in any way)?
Yes, that would roughly do it, and this is pretty much what most people
You should also make sure that the source code and any patches that you
apply to Mono are distributed.
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