[Mono-list] Project for Win/Mac Mono experienced coder
Miguel de Icaza
miguel at novell.com
Mon Jul 16 11:57:05 EDT 2007
> We have a .net / XNA based project (a game) consisting of a) the game,
> and b) an API. We would like to be able to distribute the game as an
> installable package for PC (and optionally Mac), and see Mono as a
> sensible solution.
Mono does not have an XNA implementation, there was some work done
towards one, but it is far from being complete. It is a few years away
from being usable for a real game.
I suggest that you split your code into engine/UI, and rewrite the UI to
use a library that is actually portable, like SDL.NET or Tao (for OpenGL
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