[Mono-list] Re: Visual Studio Addin for Mono

MonoMan MonoMan surendra_sharma1@hotmail.com
Wed, 22 Sep 2004 05:29:35 +0000


Hi Francisco
Thanx a lot for your elaborative mail.i understood the concept behind your 
addin
It is very nice mean to verify the managed code on mono runtime.
I am very sorry , i dont know the procedure to debug managed code on mono 
runtime with the help of your addin.

i tried a lot on web but i was able to get only following link

http://www.mfconsulting.com/product/gtks-inst4win/vsprj2make_Proposal.html

If any document exists which describes debugging managed code on mono 
runtime with the help of your addin,plz help me by sending link for it.
Thanx in advance




>From: "Francisco T. Martinez" <martinf@mfconsulting.com>
>To: MonoMan MonoMan <surendra_sharma1@hotmail.com>
>CC: mono-devel-list@lists.ximian.com, 
>Mono-list@lists.ximian.com,mono@eyekahn.com
>Subject: Re: [Mono-list] Re: Visual Studio Addin for Mono
>Date: Tue, 21 Sep 2004 13:32:29 -0500
>
>There is no working "Mono only" debugger for Win32.  However, one of the 
>most important reasons, if not the most important one, for me to have 
>created the Add-in was to give Mono programmers a means to debug managed 
>code.
>
>Granted that by debugging an application within Visual Studio you will only 
>be debugging the libraries that are referenced in you project. That means 
>that debugging a solution that uses gtk-sharp.dll will be pretty close if 
>not identically to the behavior you would get when the application is 
>compiled on say Linux with mcs.exe. The level of surety you may get from 
>debugging solutions that use System.Xml.dll from Microsoft would not be as 
>closed that one that uses System.Xml.dll from Mono.  I remind programmers 
>that Microsoft implementation of all pieces that have not been turned over 
>to ECMA may or may not differ from our Mono implementation of the 
>equivalently named assemblies, but in most cases you should have consistent 
>behavior.
>
>That is a good transition point to the Add-in's "Test in Mono" menu option. 
>  This option is not yet implemented.  The idea behind it will be that you 
>can indeed select that menu option and the Add-in will compile the active 
>solution using mcs.exe and later launch the resulting binary using 
>mono.exe.  In the event that the current project is a Web application, the 
>compilation will be as stated before but an instance of XSP will be 
>launched along with a shell spawn browser navigated to the startup page 
>that is specified on the project to act as the runtime test portion.
>
>My hope is that this will give you a reasonable degree of confidence that 
>the application will work well in Mono (or not). Finally, using the 
>Add-in's packaging facilities, you can create zip file that can easily be 
>distributed to other Mono platforms for further development or usage.
>
>Hope this helps.
>
>Paco
>
>MonoMan MonoMan wrote:
>
>>
>>
>>Hi Francisco
>>I am very much thankful for your help.I am able to download and run the 
>>addin.
>>I found that this addin do not have any mono debugger inbuilt,right?
>>Please let me know if any other package need to be installed to get mono 
>>debugger.
>>
>>I am very much interested to debug c# application with mono runtime but 
>>unfortunatly i could not get any existing mono debugger on windows 
>>platform
>>
>>I have some doubts.Please clear them too
>>
>>1.Is this addin planning to use mono debugger inbuilt with monodevelop? if 
>>yes   mono debugger is Linux specific,how can we use this on windows 
>>platform
>>
>>2.I am able to see one option "Test on Mono".this is not implemented yet.
>>could you explain it's functionality?
>>
>>Thanx a lot for your time.
>>Looking forward for your precious reply
>>
>
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