[Mono-dev] add_internal_call with int32[]
Jonathan Mitchell
lists at mugginsoft.com
Mon Apr 30 15:10:08 UTC 2018
Try
mono_add_internal_call("testObj::mono_testObj_fromInts(object,int[])", mono_testObj_fromInts);
It’s very handy to have some utility code to iterate over a managed class and dump out the native method signatures.
It can save a lot of time when you have complex signatures.
Jonathan
> On 30 Apr 2018, at 16:05, pierre <pierre.saunier at ppmodeler.com> wrote:
>
> Hi,
>
> I am having trouble with the following code:
>
> [MethodImplAttribute(MethodImplOptions.InternalCall)]
> static extern private void mono_testObj_fromInts(object testObj, Int32[] from);
> public void fromInts(Int32[] from)
> {
> mono_testObj_fromInts(this, (Int32[])from);
> }
> and in the embedder:
>
> mono_add_internal_call("testObj::mono_testObj_fromInts(object,int32[])", mono_testObj_fromInts);
>
> when run, I got the error:
> An exception was thrown when calling Script:Main: (System.MissingMethodException) Attempted to access a missing method.
> StackTrace:
> at (wrapper managed-to-native) testObj.mono_testObj_fromInts(object,int[])
> of course, if I change the mono_add_internal_call to use int[] it is working... but, if I do that, and if I have understood properly, on some systems, int is mapped to int32_t and on other to int64_t.
> How can I make the mono_add_internal_call to work with int or int32 or int64?
>
>
> Thanks,
>
> Pierre
>
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