[Mono-dev] add_internal_call with int32[]

Zoltan Varga vargaz at gmail.com
Mon Apr 30 15:06:26 UTC 2018


Hi,

  c# int is mapped to c int on all systems.

            Zoltan

On Mon, Apr 30, 2018 at 11:05 AM, pierre <pierre.saunier at ppmodeler.com>
wrote:

> Hi,
>
> I am having trouble with the following code:
>
>   [MethodImplAttribute(MethodImplOptions.InternalCall)]
>     static extern private void mono_testObj_fromInts(object testObj,
> Int32[] from);
>   public void fromInts(Int32[] from)
>   {
>     mono_testObj_fromInts(this, (Int32[])from);
>   }
>
> and in the embedder:
>
> mono_add_internal_call("testObj::mono_testObj_fromInts(object,int32[])",
> mono_testObj_fromInts);
>
>
> when run, I got the error:
>
> An exception was thrown when calling Script:Main: (System.MissingMethodException)
> Attempted to access a missing method.
> StackTrace:
>   at (wrapper managed-to-native) testObj.mono_testObj_fromInts(
> object,int[])
>
> of course, if I change the mono_add_internal_call to use int[] it is
> working... but, if I do that, and if I have understood properly, on some
> systems, int is mapped to int32_t and on other to int64_t.
>
> How can I make the mono_add_internal_call to work with int or int32 or
> int64?
>
>
> Thanks,
>
> Pierre
>
>
>
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>
>
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