[Mono-dev] Building mono on Windows issues.

Mladen Mihajlovic mmihajlovic at gmail.com
Thu Oct 16 10:48:31 UTC 2014


Could a service like https://ci.appveyor.com/ not be used to set up a
proper windows build?

On 16 October 2014 12:44, Bryan Crotaz <bryan.crotaz at silvercurve.co.uk>
wrote:

> Q: Why do I want to debug on Windows?
> A: Resharper
>
> On 16 October 2014 11:38, Edward Ned Harvey (mono) <
> edward.harvey.mono at clevertrove.com> wrote:
>
>> > From: Alex J Lennon [mailto:ajlennon at dynamicdevices.co.uk]
>> >
>> >> Generally
>> >> speaking, the only reasons to build on windows are because you want to
>> >> debug the code, which is generally better done on mac/linux.  Or you're
>> >> trying to accomplish something else, like obtain a specific DLL (such
>> as
>> >> Mono.Data.Sqlite)...  Which usually you can obtain some other way such
>> as
>> >> building on linux and then copying the DLL over to windows.
>> >
>> > Agreed, but the the other reason is that you want to use a current Mono
>> > yet nobody has gotten around to an official release of Mono for WIndows
>> > since 3.2.3.
>>
>> Agreed, but that's the point - Why would you want to use Mono on
>> windows?  The only reasons I know of are (a) you wish to debug the mono
>> sources using Visual Studio, or (b) you wish to use one of Mono's
>> assemblies in windows, such as Mono.Security, Mono.Data.Sqlite, etc.
>>
>> For case (a), at least for me, it's been easier to transition to Xamarin
>> Studio or Monodevelop on mac/linux.
>>
>> For case (b) I was able to brainlessly copy Mono.Security.dll, and I
>> struggled a little bit to copy Mono.Data.Sqlite.dll, but after a few tries,
>> managed to get it right more easily than getting it to build natively on
>> windows.
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>>
>
>
>
> --
> Bryan Crotaz
> Managing Director
> Silver Curve
>
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