[Mono-dev] Building mono on Windows issues.

Bryan Crotaz bryan.crotaz at silvercurve.co.uk
Thu Oct 16 10:44:53 UTC 2014

Q: Why do I want to debug on Windows?
A: Resharper

On 16 October 2014 11:38, Edward Ned Harvey (mono) <
edward.harvey.mono at clevertrove.com> wrote:

> > From: Alex J Lennon [mailto:ajlennon at dynamicdevices.co.uk]
> >
> >> Generally
> >> speaking, the only reasons to build on windows are because you want to
> >> debug the code, which is generally better done on mac/linux.  Or you're
> >> trying to accomplish something else, like obtain a specific DLL (such as
> >> Mono.Data.Sqlite)...  Which usually you can obtain some other way such
> as
> >> building on linux and then copying the DLL over to windows.
> >
> > Agreed, but the the other reason is that you want to use a current Mono
> > yet nobody has gotten around to an official release of Mono for WIndows
> > since 3.2.3.
> Agreed, but that's the point - Why would you want to use Mono on windows?
> The only reasons I know of are (a) you wish to debug the mono sources using
> Visual Studio, or (b) you wish to use one of Mono's assemblies in windows,
> such as Mono.Security, Mono.Data.Sqlite, etc.
> For case (a), at least for me, it's been easier to transition to Xamarin
> Studio or Monodevelop on mac/linux.
> For case (b) I was able to brainlessly copy Mono.Security.dll, and I
> struggled a little bit to copy Mono.Data.Sqlite.dll, but after a few tries,
> managed to get it right more easily than getting it to build natively on
> windows.
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Bryan Crotaz
Managing Director
Silver Curve
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