[Mono-dev] Unite 2014 - IL2CPP: The next generation of scripting in Unity

Giuliano Barberi gbarberi at aotaonline.com
Thu Aug 28 23:23:19 UTC 2014


I don't know exactly what happened between Xamarin and Unity but I'm
surprised they haven't gotten to an agreement. I would imagine it's in
Xamarins favor to have such a high profile project using Mono successfully.


On Wed, Aug 27, 2014 at 1:34 PM, Bob Summerwill <bob at summerwill.net> wrote:

>
> Unity contains a fork of Mono-2.6 which they signed a commercial license
> with Novell for, back in ~2009.     Rather than signing a new commercial
> license with Xamarin to get the latest-and-greatest Mono into Unity3D, so
> that Unity3D developers could join the delightful world of C# 5.0, with the
> potential to leverage PCLs, SGen, async, NuGet etc, and being able to
> participate in the .NET open source world, they have decided to make
> ANOTHER .NET runtime, which will be commercial only.
>
> Unity3D developers (like me in my day-job) are stuck in a C# ghetto on
> their old Mono-2.6 fork (https://github.com/Unity-Technologies/mono).
>
> The IL2CPP technology is fairly interesting, and might be open sourced in
> the future.
>
> The Unity3D engine is obviously proprietary, but it would be lovely to be
> able to share components between Unity3D and the rest of the .NET world.
>  The easiest way for that to happen would be for Unity to sign a new deal
> with Xamarin, and to focus their efforts on their differentiating factor -
> the game technology.    Instead, they are making another .NET platform.
>
> Those links show the detail of that, for anybody who is interested.
>
>
> Cheers,
> Bob
>
>
> On Wed, Aug 27, 2014 at 8:51 AM, Andres G. Aragoneses <knocte at gmail.com>
> wrote:
>
>> On 27/08/14 08:07, Bob Summerwill wrote:
>>
>>>
>>> Video of the session on Unity's work-in-progress IL2PP technology:
>>>
>>> https://www.youtube.com/watch?v=Bfa9ILwlsFw
>>>
>>> And see also
>>> http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
>>>
>>> This is their alternative to signing a new licensing deal...
>>>
>>
>> Mono is open source, IL2CPP is not.
>>
>> So I'm guessing you mean "an alternative licensing deal"... ;)
>>
>>
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>>
>
>
>
> --
> bob at summerwill.net
>
>
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>
>


-- 
Giuliano Barberi
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