[Mono-dev] Unite 2014 - IL2CPP: The next generation of scripting in Unity

Bob Summerwill bob at summerwill.net
Wed Aug 27 17:34:36 UTC 2014

Unity contains a fork of Mono-2.6 which they signed a commercial license
with Novell for, back in ~2009.     Rather than signing a new commercial
license with Xamarin to get the latest-and-greatest Mono into Unity3D, so
that Unity3D developers could join the delightful world of C# 5.0, with the
potential to leverage PCLs, SGen, async, NuGet etc, and being able to
participate in the .NET open source world, they have decided to make
ANOTHER .NET runtime, which will be commercial only.

Unity3D developers (like me in my day-job) are stuck in a C# ghetto on
their old Mono-2.6 fork (https://github.com/Unity-Technologies/mono).

The IL2CPP technology is fairly interesting, and might be open sourced in
the future.

The Unity3D engine is obviously proprietary, but it would be lovely to be
able to share components between Unity3D and the rest of the .NET world.
 The easiest way for that to happen would be for Unity to sign a new deal
with Xamarin, and to focus their efforts on their differentiating factor -
the game technology.    Instead, they are making another .NET platform.

Those links show the detail of that, for anybody who is interested.


On Wed, Aug 27, 2014 at 8:51 AM, Andres G. Aragoneses <knocte at gmail.com>

> On 27/08/14 08:07, Bob Summerwill wrote:
>> Video of the session on Unity's work-in-progress IL2PP technology:
>> https://www.youtube.com/watch?v=Bfa9ILwlsFw
>> And see also
>> http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
>> This is their alternative to signing a new licensing deal...
> Mono is open source, IL2CPP is not.
> So I'm guessing you mean "an alternative licensing deal"... ;)
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bob at summerwill.net
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