[Mono-dev] WCF in Mono client borking negative numbers
lukastaves at gmail.com
lukastaves at gmail.com
Thu Jul 4 21:05:15 UTC 2013
Sorry taking so long, I got hung up on a few things at work and couldn't implement an use case earlier.
So here's what I'm using:
My Service interface, and the callback interface:
Machine generated alternative text: [ServiceContract (SessionNode = SessionMode . Required, CalibacirContract = typeof(IServiceCallback))] public interface IService [OperationContract(IsOneWay = true)] void SubscribetoFloatO; public interface IDataServiceCallbac)c [OperationContract(IsOneWay = true)] void NewFloat(float value);
My Service implementation
Machine generated alternative text: [ServiceBehavior (InstanceContextMode = InstanceContextMode . PerSession)j internal class DataService : IDataService, IDisposable #region Fields private IServiceCailback currentCallback; #eridregion #region Inplementation of IDataService public void Subscribe() I if(this.currentCallback != null) return; this.currentCallback = OperationContext.Current.GetCallbackChannel<IDataserviceCallback>O; ) #endregion #region Implementation of IDataService public void SubscribeToFloat() I I/That requires RX, and creates a stream that sends subsequent negative numbers every second, I/but any negative integer in the in the range of [—127,—11 should do) Observable.Interval(TimeSpan.FromSeconds(Z)) .Subscribe(l => currentCallback.NewFloat(-l)): ) *endregion
And finally, my client:
Machine generated alternative text: public class Client f tregion Fields private DataServiceClient service; tendregion tregion Constructors public Cuento f var address = new EndpointAddress(”net.tct::, r’-er’/Service”); var nettcpBinding = new NettcpBinding(SecurityMode.None); var instanceContext = new InstanceContext(new DataServiceCallback(this)); this.service = new DataServiceClient(instanceContext, nettcpBinding, address); this. service. Subscribe fl; this. service. SubscribetoFloat (); J tendregion tregion Service Callback private class ServiceCallback : IServicecallback f public void NewFloat (float value) //Here’s where the data gets J tendregion
Keep in mind that the server side code runs in default .net, while the client code is running in a Unity3D project, but to enable wcf functionality I had to manually add the following mono dlls and their versions to the project:
System.Runtime.Serialization. File Version 3.0.0.0
System.Security. File Version 2.0.0.0
System.ServiceModel. File Version 3.0.0.0
I don't know yet how to file a bug report, will try to discover how it's done asap :P
From: Rodrigo Kumpera
Sent: Tuesday, June 25, 2013 12:31 PM
To: mono-devel-list at lists.ximian.com
Please file a bug report with a test case so we can figure out how to fix it.
On Mon, Jun 24, 2013 at 2:25 PM, LukasTaves <lukastaves at gmail.com> wrote:
I have a Unity3D client that communicates with a local service through WCF.
The service is duplex and all communication is in place and working, however
some negative numbers get borked when received.
Bellow is a list that shows subsequent received single precision numbers.
The stream was increasing 0.5 per second.
-131.5
-131
-130.5
-130
-129.5
-129
-128.5
128
-127.5
129
-126.5
130
-125.5
And so on... It seems that for some numbers instead of receiving the actual
negative number they get added by 255.
It's not an issue with the service itself, because connecting to the same
service using a .net client works flawlessly...
Is this a known issue with WCF in mono? Any hint on what i can do to get
around that?
Thank you!
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