[Mono-dev] WCF in Mono client borking negative numbers
joncham at gmail.com
Tue Jul 9 10:09:17 UTC 2013
Please verify if the client works on a recent mono, to determine if this
has already been addressed by changes not in Unity. In any case, also feel
free to submit a bug via the Unity3d bug reporter.
On Mon, Jul 8, 2013 at 8:58 PM, LukasTaves <lukastaves at gmail.com> wrote:
> Sorry taking so long, I got hung up on a few things at work and couldn't
> implement an use case earlier.
> So here's what I'm using:
> My Service interface, and the callback interface:
> My Service implementation
> And finally, my client:
> Keep in mind that the server side code runs in default .net, while the
> client code is running in a Unity3D project, but to enable wcf
> I had to manually add the following mono dlls and their versions to the
> - System.Runtime.Serialization. File Version 220.127.116.11
> - System.Security. File Version 18.104.22.168
> - System.ServiceModel. File Version 22.214.171.124
> View this message in context:
> Sent from the Mono - Dev mailing list archive at Nabble.com.
> Mono-devel-list mailing list
> Mono-devel-list at lists.ximian.com
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Mono-devel-list