[Mono-dev] WCF in Mono client borking negative numbers

Jonathan Chambers joncham at gmail.com
Tue Jul 9 10:09:17 UTC 2013


Lukas,

Please verify if the client works on a recent mono, to determine if this
has already been addressed by changes not in Unity. In any case, also feel
free to submit a bug via the Unity3d bug reporter.

Thanks,
Jonathan


On Mon, Jul 8, 2013 at 8:58 PM, LukasTaves <lukastaves at gmail.com> wrote:

> Sorry taking so long, I got hung up on a few things at work and couldn't
> implement an use case earlier.
>
>
> So here's what I'm using:
>
>
> My Service interface, and the callback interface:
> <http://mono.1490590.n4.nabble.com/file/n4660139/x2fx.png>
>
> My Service implementation
> <http://mono.1490590.n4.nabble.com/file/n4660139/v5v6.png>
>
> And finally, my client:
> <http://mono.1490590.n4.nabble.com/file/n4660139/jd04.png>
>
>
> Keep in mind that the server side code runs in default .net, while the
> client code is running in a Unity3D project, but to enable wcf
> functionality
> I had to manually add the following mono dlls and their versions to the
> project:
>
>         - System.Runtime.Serialization. File Version 3.0.0.0
>         - System.Security. File Version 2.0.0.0
>         - System.ServiceModel. File Version 3.0.0.0
>
>
>
>
> --
> View this message in context:
> http://mono.1490590.n4.nabble.com/WCF-in-Mono-client-borking-negative-numbers-tp4660022p4660139.html
> Sent from the Mono - Dev mailing list archive at Nabble.com.
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