[Mono-dev] extracting Mono's floating point math abstraction

hoijui_2 hoijui.quaero at gmail.com
Wed Mar 18 17:05:29 EDT 2009


Hello!
For possible use in an open source game engine (GPL v2+), i am interested in
cross platform FPU math abstraction in native code.
Our engine relies on the condition that all FP math on all machines in a
network game works exactly the same (rounding eg). we currently have a small
library for that, called streflop, but it works only for x86 compliant CPUs.
I wondered if Mono has something like this, and if the licence this code is
under, would allow us to use it.

thank you!

hoijui
-- 
View this message in context: http://www.nabble.com/extracting-Mono%27s-floating-point-math-abstraction-tp22588356p22588356.html
Sent from the Mono - Dev mailing list archive at Nabble.com.



More information about the Mono-devel-list mailing list