[Mono-dev] extracting Mono's floating point math abstraction
hoijui.quaero at gmail.com
Wed Mar 18 17:05:29 EDT 2009
For possible use in an open source game engine (GPL v2+), i am interested in
cross platform FPU math abstraction in native code.
Our engine relies on the condition that all FP math on all machines in a
network game works exactly the same (rounding eg). we currently have a small
library for that, called streflop, but it works only for x86 compliant CPUs.
I wondered if Mono has something like this, and if the licence this code is
under, would allow us to use it.
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