[Mono-dev] [MonoDevelop] Soc 2008 idea: Universal graphical Framwork
Lluis Sanchez Gual
lluis at novell.com
Thu Mar 27 08:47:52 EDT 2008
A user interface designer is not like a drawing tool. The controls you
put in the design surface must look and behave exactly like the controls
at run-time. They are not graphical representations of the run-time
controls, they are the *real* controls running in a special design mode.
To do what you propose you would need to replicate gtk#, winforms and
any other widget library you want to support using the designer
framework. Even if you do that (which would take several years) it
wouldn't work for custom widgets which use custom rendering.
MonoDevelop already provides a toolbox and a property grid which can be
shared by all designers. There isn't much more you can share.
El dj 27 de 03 del 2008 a les 12:48 +0100, en/na Gryffus va escriure:
> Wow this would be great!! Would be possible to implement later winforms
> designer (someone worked on it, but i dont know why it disappeared) and
> qt4 designer?? :-))
> Sharique uddin Ahmed Farooqui napsal(a):
> > Hi,
> > We need different types of graphical designers like, xml designer,
> > class designer, xaml designer, moonlight designer, etc.....
> > I think we should have a base framework, which will provide basic
> > features like canvas and few controls and Monodevelop addin api. So
> > that one can easily add there desired designer in monodevelop (a PCB
> > designer for example).
> > What are ur views friends?
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