[Mono-dev] Building my own binaries

Ockert olabuschagne at growthpathanalytics.com
Fri Jun 20 17:33:17 EDT 2008


Thanks to Andreas I was able to build Mono on a Mac without MacPorts:
1: Download pkg-config
2: Download glib
3: Download mono and mcs from svn:
4: Go to mono directory
5: Run #!/bin/sh
6: Run export ACLOCAL_FLAGS="-I
/Library/Frameworks/Mono.framework/Versions/Current/share/aclocal" 
7: Run ./autogen.sh --prefix=/targetDirectory \
PKG_CONFIG_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig
8: Run make
9: Run make install

:jumping:


Ockert wrote:
> 
> I have an application that needs to run on Mac OSX that will be deployed
> to thousands of Macs in schools. The application is a .Net application and
> I would love to run it under Mono. 
> 
> I have to make a decision on whether Mono is suitable and stable enough
> within two weeks. The current released version of the Mono does not meet
> the minimum criteria. (The textbox does not accept keyboard input on a PPC
> Mac) I have logged bugs which I have been told is fixed but not
> implemented in the current binaries. 
> 
> I have search the forums for hours, I have asked for help to configure a
> build environment where I can build my own binaries on the latest codebase
> but have not received any response in 5 days. If I cannot get a way to
> test the fixed bugs within the next week, I will have to find another way
> to deploy my application on the Mac. 
> 
> I would really appreciate some help on this!
> :confused:
> 

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