[Mono-dev] Building my own binaries
Ockert
olabuschagne at growthpathanalytics.com
Wed Jun 18 21:25:30 EDT 2008
Here is how it finally fell into place. (thanks to Andoni Morales Alastruey)
1. Install xcode
2. Install MacPorts.
3. Install mono with MacPorts (sudo port install mono)
4. Download the mono and msc code libraries
5. Change the directory to the mono directory
6. Run .\configure --prefix=/opt/local/
7. Run male all
8. Run sudo make install
9. Run mono --version to see which version is installed
Ockert wrote:
>
> I have an application that needs to run on Mac OSX that will be deployed
> to thousands of Macs in schools. The application is a .Net application and
> I would love to run it under Mono.
>
> I have to make a decision on whether Mono is suitable and stable enough
> within two weeks. The current released version of the Mono does not meet
> the minimum criteria. (The textbox does not accept keyboard input on a PPC
> Mac) I have logged bugs which I have been told is fixed but not
> implemented in the current binaries.
>
> I have search the forums for hours, I have asked for help to configure a
> build environment where I can build my own binaries on the latest codebase
> but have not received any response in 5 days. If I cannot get a way to
> test the fixed bugs within the next week, I will have to find another way
> to deploy my application on the Mac.
>
> I would really appreciate some help on this!
> :confused:
>
--
View this message in context: http://www.nabble.com/Building-my-own-binaries-tp17741947p17995462.html
Sent from the Mono - Dev mailing list archive at Nabble.com.
More information about the Mono-devel-list
mailing list