[Mono-dev] Building my own binaries

Geoff Norton gnorton at novell.com
Mon Jun 9 17:05:09 EDT 2008


On Mon, 2008-06-09 at 14:00 -0700, Ockert wrote:
> I have an application that needs to run on Mac OSX that will be
> deployed to thousands of Macs in schools. The application is a .Net
> application and I would love to run it under Mono. I have to make a
> decision on whether Mono is suitable and stable enough within two
> weeks. The current released version of the Mono does not meet the
> minimum criteria. (The textbox does not accept keyboard input on a PPC
> Mac) I have logged bugs which I have been told is fixed but not
> implemented in the current binaries. I have search the forums for
> hours, I have asked for help to configure a build environment where I
> can build my own binaries on the latest codebase but have not received
> any response in 5 days. If I cannot get a way to test the fixed bugs
> within the next week, I will have to find another way to deploy my
> application on the Mac. I would really appreciate some help on this!

Building your own mono for the mac is slightly involved.  For
development / testing I would suggest bootstrapping from macports (to
get glib and friends), then you should be able to compile mono from SVN
without too much fuss.  GDI+ however requires a little more fiddling, as
you need to have X11 installed and set some additional environment
variables to have everything detected.  I know there was some discussion
about us packaging weeklies or some other duration between releases.

Wade any input on this?


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