[Mono-dev] Porting runtime - where to start?

virgile.bello at free.fr virgile.bello at free.fr
Sat Mar 31 08:14:48 EDT 2007


The problem of AOT is that it only generates .so (or .dll on Win32 platform I
guess). Nevertheless, XBOX executable format, .xex, has to go through their
special compilator. So, no other way that I know than getting C++ code to
compile.

Quoting Miguel de Icaza <miguel at novell.com>:

> Hello,
>
> > Just to let you know since I did something very similiar for XBOX360 :
> > Even if I was able to make glib and then mono compile on XBOX360 (it was a
> bit
> > painful but doable) and it generated valid code to execute at runtime,
> > nevertheless memory protection against execution of user allocated area
> totally
> > prevented me to continue (you can check the blog post I did about that on
> > http://dev.kalimdor.org/entropia/).
>
> Another thing that am wondering is whether precompilation (AOT) might be
> enough to use Mono on those consoles.
>
> Miguel.
>
>





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