[Mono-dev] Porting runtime - where to start?
Miguel de Icaza
miguel at novell.com
Fri Mar 30 17:53:57 EDT 2007
> Just to let you know since I did something very similiar for XBOX360 :
> Even if I was able to make glib and then mono compile on XBOX360 (it was a bit
> painful but doable) and it generated valid code to execute at runtime,
> nevertheless memory protection against execution of user allocated area totally
> prevented me to continue (you can check the blog post I did about that on
Another thing that am wondering is whether precompilation (AOT) might be
enough to use Mono on those consoles.
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