[Mono-dev] Windows Shell

Steve K grokys at googlemail.com
Thu Nov 30 11:54:54 EST 2006


Forgot to attach the code.

On 11/30/06, Steve K <grokys at googlemail.com> wrote:
>
> I have created a first iteration of the windows implementation, attached.
> I have not integrated this into the mono build system, or indeed tried
> compiling it with mcs yet, as I am having difficulty building mono under
> cygwin.
>
> Here's a brief overview of the API:
>
> interface IShellItem -
> This acts as a common interface for ShellFolder and ShellItem. It exposes
> properties such as DisplayName, SmallIcon, LargeIcon, Parent, Path.
>
> class ShellFolder -
> Represents a folder in the Windows Shell Namepsace. ShellFolder can be
> constructed with an Environment.SpecialFolder value, or from a path. It
> implements IEnumerable, which allows a user to iterate over the folder's
> ShellItems.
>
> class ShellItem -
> Represents an item in a ShellFolder. If the item is itself a folder,
> ToShellFolder() will create a ShellFolder representation of the item.
>
> I have used the namespace Mono.WindowsShell for the moment.
>
> An example of a program using the API:
>
>         static void Main(string[] args) {
>             ShellFolder folder =
>                 new ShellFolder(Environment.SpecialFolder.Desktop);
>
>             foreach (ShellItem item in folder) {
>                 if (item.IsFolder) Console.Write("d ");
>                 Console.WriteLine(item.DisplayName);
>             }
>
>             ShellItem windows = new ShellItem(@"c:\progra~1");
>             Console.WriteLine();
>             Console.WriteLine(windows.DisplayName);
>             Console.WriteLine(windows.LargeIcon.Width);
>         }
>
> Comments welcome!
>
> Cheers
> Steve
>
> On 11/29/06, Miguel de Icaza <miguel at ximian.com> wrote:
> >
> > Hello,
> >
> > > Yes, I agree with your assesment.
> > >
> > > As for duplicating the Windows Shell API, it would need to be
> > > abstracted quite significantly, as it is the single worst API I have
> > > used, and very much tied to the win32 implementation.
> >
> > I would create an abstraction for what you are trying to solve, and have
> > one implementation call into the Windows space, and another that we do
> > to map into the Linux world.
> >
> > This is what we have in mind.
> >
> > Miguel.
> >
>
>
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