[Mono-dev] Windows Shell
Steve K
grokys at googlemail.com
Thu Nov 30 09:36:47 EST 2006
I have created a first iteration of the windows implementation, attached. I
have not integrated this into the mono build system, or indeed tried
compiling it with mcs yet, as I am having difficulty building mono under
cygwin.
Here's a brief overview of the API:
interface IShellItem -
This acts as a common interface for ShellFolder and ShellItem. It exposes
properties such as DisplayName, SmallIcon, LargeIcon, Parent, Path.
class ShellFolder -
Represents a folder in the Windows Shell Namepsace. ShellFolder can be
constructed with an Environment.SpecialFolder value, or from a path. It
implements IEnumerable, which allows a user to iterate over the folder's
ShellItems.
class ShellItem -
Represents an item in a ShellFolder. If the item is itself a folder,
ToShellFolder() will create a ShellFolder representation of the item.
I have used the namespace Mono.WindowsShell for the moment.
An example of a program using the API:
static void Main(string[] args) {
ShellFolder folder =
new ShellFolder(Environment.SpecialFolder.Desktop);
foreach (ShellItem item in folder) {
if (item.IsFolder) Console.Write("d ");
Console.WriteLine(item.DisplayName);
}
ShellItem windows = new ShellItem(@"c:\progra~1");
Console.WriteLine();
Console.WriteLine(windows.DisplayName);
Console.WriteLine(windows.LargeIcon.Width);
}
Comments welcome!
Cheers
Steve
On 11/29/06, Miguel de Icaza <miguel at ximian.com> wrote:
>
> Hello,
>
> > Yes, I agree with your assesment.
> >
> > As for duplicating the Windows Shell API, it would need to be
> > abstracted quite significantly, as it is the single worst API I have
> > used, and very much tied to the win32 implementation.
>
> I would create an abstraction for what you are trying to solve, and have
> one implementation call into the Windows space, and another that we do
> to map into the Linux world.
>
> This is what we have in mind.
>
> Miguel.
>
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