[Mono-dev] Saving And Loading Assemblies To/From Memory

Jim Purbrick jimpurbrick at yahoo.co.uk
Fri Nov 25 11:01:12 EST 2005


I'm currently using Assembly.Load(Byte[]) to load
assemblies and wondered if there was a way to save
assemblies back to byte arrays either using the
framework or embedding APIs? Saving and loading
assemblies to and from memory in this way would be
much easier for me than having to use files (and there
seems to be a problem loading more than 800ish
assemblies from files on Windows?). Could I do the
same thing with AOT assemblies?

In other news, I now have Mono executing the current
Second Life scripts faster than the current LSL

Thanks for all your help.



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