[Mono-devel-list] Reuse parts of MCS in Class Libraries?
nospaming at cox.net
Sun May 9 00:20:31 EDT 2004
First, I apologize for the length. Because of this I'm going to try to
keep it in sections to make skimming it easier.
I have a question about the Mono compiler and re-using some of the MCS
code in the class libraries. Can we use parts of the MCS in the Class
Libraries to parse C# to the CodeDom through the ICodeParser interface?
My concern is really about the licenses. I would also like feedback on
how it could best be accomplished.
To be up front, I have plans for creating CodeDom-based projects in both
GPL and commercial markets. That said, I am very interested in the
.NetFramework's CodeDom objects. I have some great ideas for how it
could really be taken advantage of. I've also noticed that MS has not
provided any implementations of the ICodeParser interface. Additionally,
I don't know of any such thing in Mono. So, in order to use the CodeDom,
you must either provide a text parser for a given language or create the
CodeDom objects at runtime. Once created you can convert to code or an
I would like to reuse the work done in the Mono compiler to provide an
implementation of the ICodeParser. However, I believe there is an issue
with licenses because the Mono compiler is GPL and the class libraries
are LGPL. Am I wrong on this? I don't know of any way to satisfy the
needs of both and still use any MCS code.
CodeDom Sample Usage:
I believe that the existing system of CodeDom can be a foundation for
things like the "Compilers for dynamic languages" listed on the
mono-todo list <http://www.go-mono.com/mono-todo.html>. Most scriping
languages can easily be condensed to the things in CodeDom. Wouldn't it
be neat if you could convert from Perl to Python to Ruby and vise versa?
Reuse or Recode?
I would love to be able to build on the great work that has already been
done. I don't want to recreate all the logic for parsing and tokenizing
a language if an existing solution can either be built on or extended to
satisfy the issue.
Thank you for reading this. My personal projects currently don't require
parsing C# code to create the CodeDom so if it can't be done I will
likely not recreate it. However, my project ideas (research phase
currently) would be strengthened if it could parse C# code.
You guys are doing incredible work and I enjoy watching things develop.
I hope I can contribute something meaningful in the future.
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