[Mono-bugs] [Bug 570566] New: MonoTouch.UIKit.UIColor.FromRGB(byte, byte, byte) doesn't give you the colors you would expect.
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Wed Jan 13 20:04:53 EST 2010
http://bugzilla.novell.com/show_bug.cgi?id=570566
http://bugzilla.novell.com/show_bug.cgi?id=570566#c0
Summary: MonoTouch.UIKit.UIColor.FromRGB(byte, byte, byte)
doesn't give you the colors you would expect.
Classification: Mono
Product: MonoTouch
Version: SVN
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: NEW
Severity: Normal
Priority: P5 - None
Component: Class Libraries
AssignedTo: gnorton at novell.com
ReportedBy: kevin at powelltech.com
QAContact: mono-bugs at lists.ximian.com
Found By: ---
Blocker: ---
User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_2; en-us)
AppleWebKit/531.21.8 (KHTML, like Gecko) Version/4.0.4 Safari/531.21.10
There are no gradients of colors. It just gives you one solid color (yellow,
red, blue, etc) white, or black. If you use the overloaded method passing in
float values you can get all the shades of colors you would expect.
Reproducible: Always
Steps to Reproduce:
1.MonoTouch.UIKit.UIColor.FromRGB((byte)255,(byte)100, (byte)100) - should be
light red but it's dark red
2.MonoTouch.UIKit.UIColor.FromRGB((byte)255,(byte)255, (byte), 204) - should be
light yellow but it's dark yellow
3.
Actual Results:
I got the incorrect colors on the screen.
Expected Results:
It should have displayed varying shades of the colors.
The workaround is to use the overloaded method FromRGB that expects float
values. It seems to be working properly.
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