[Mono-bugs] [Bug 79022][Blo] New - StreamWriter aborts writing with the regular end of program
bugzilla-daemon at bugzilla.ximian.com
bugzilla-daemon at bugzilla.ximian.com
Sun Aug 6 21:32:14 EDT 2006
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Changed by gampps at gmx.de.
http://bugzilla.ximian.com/show_bug.cgi?id=79022
--- shadow/79022 2006-08-06 21:32:14.000000000 -0400
+++ shadow/79022.tmp.787 2006-08-06 21:32:14.000000000 -0400
@@ -0,0 +1,105 @@
+Bug#: 79022
+Product: Mono: Runtime
+Version: 1.1
+OS:
+OS Details: Mozilla/5.0 (X11; U; Linux x86_64; de; rv:1.8.0.5) Gecko/20060731 Ubuntu/dapper-security Firefox/1.5.0.5 // Mono 1.1.13.6 // MonoDevelop 0.10
+Status: NEW
+Resolution:
+Severity:
+Priority: Blocker
+Component: io-layer
+AssignedTo: dick at ximian.com
+ReportedBy: gampps at gmx.de
+QAContact: mono-bugs at ximian.com
+TargetMilestone: ---
+URL:
+Cc:
+Summary: StreamWriter aborts writing with the regular end of program
+
+Please fill in this template when reporting a bug, unless you know what you
+are doing.
+Description of Problem:
+
+The System.IO.Streamwriter WriteLine() Procedure seems to abort every time
+when I try to write. I think the programm ends after computing and takes
+the StreamWriter with it, regardless of the unfinished stream.
+
+See the Code Sample I used (at the end). The Program reads a file per Line,
+adds something to the beginning and writes it back to another file.
+
+The clue is: The generated output with System.Console.WriteLine() (for
+review purposes only) generates the _correct_ and _full_ output.
+
+The System.IO.Streamwriter WriteLine() does not stop at exactly the same
+point every time it's more like an area.
+
+
+Steps to reproduce the problem:
+1. Compile the source code below
+2. Run the Program
+3. Wonder
+
+******************************** Source **********************************
+
+
+// project created on 08/07/2006 at 03:15
+
+/*
+
+This Project is only for one purpose:
+To rescue my exported, (wrong)reformatted Playlist from iTunes
+
+It reads my incorrect playlist, adds the missing parts of the path
+and writes a new file
+
+*/
+using System;
+
+namespace PerLine
+{
+ class MainClass
+ {
+ public static void Main(string[] args)
+ {
+
+ //ObjectList saves everything in a linked List
+ //Because I was too lazy to change the List c'tor
+ //I construct the first one 'null', so the first item
+ //is null
+ ObjectList.Liste zeilen = new ObjectList.Liste(null);
+
+ //As easy as it can be...
+ System.IO.StreamReader reader = new
+System.IO.StreamReader("/home/afisch/mlieb.m3u", System.Text.Encoding.UTF8);
+ System.IO.StreamWriter writer = new
+System.IO.StreamWriter("/home/afisch/lieblinge.m3u");
+
+ //not really byzantine
+ for(string zeile = reader.ReadLine(); zeile != null; zeile =
+reader.ReadLine())
+ {
+ zeilen.AddNode(zeile);
+ }
+
+
+ //Okay, First one is 'null', so we have to add 1 to 'i'
+ //But the last element + 1 is very unexplored space, so
+ //Count-1 looks fine, except you like exploring undiscoverd worlds
+ for(int i = 0; i < zeilen.Count-1; i++)
+ {
+
+ zeilen.GoTo(i+1);
+
+ //Now we add the missing part to _every_ line
+ zeilen.CurrentNode.Value = "/Musik" +
+(zeilen.CurrentNode.Value).ToString();
+
+ //The whole bunch of files is shown correctly in the console
+ System.Console.WriteLine((zeilen.CurrentNode.Value).ToString());
+
+ //The writer knocks off after he wrote most of the file
+ writer.WriteLine((zeilen.CurrentNode.Value).ToString());
+ }
+ }
+ }
+}
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