[Mono-bugs] [Bug 71588][Wis] Changed - Async Socket BeginRead not functioning properly
bugzilla-daemon@bugzilla.ximian.com
bugzilla-daemon@bugzilla.ximian.com
Fri, 21 Jan 2005 16:38:55 -0500 (EST)
Please do not reply to this email- if you want to comment on the bug, go to the
URL shown below and enter your comments there.
Changed by gonzalo@ximian.com.
http://bugzilla.ximian.com/show_bug.cgi?id=71588
--- shadow/71588 2005-01-21 16:26:58.000000000 -0500
+++ shadow/71588.tmp.3685 2005-01-21 16:38:55.000000000 -0500
@@ -1,13 +1,13 @@
Bug#: 71588
Product: Mono: Class Libraries
Version: 1.1
OS: unknown
OS Details: OSX 10.3.7
-Status: NEW
-Resolution:
+Status: RESOLVED
+Resolution: WONTFIX
Severity: Unknown
Priority: Wishlist
Component: CORLIB
AssignedTo: gonzalo@ximian.com
ReportedBy: grompf@sublimeintervention.com
QAContact: mono-bugs@ximian.com
@@ -65,6 +65,12 @@
Ok; this was a stupid coding bug by me; Server.cs line 64 should have been a
socket_event.Reset () not a socket_event.Set () (It was looping on beginaccept forever,
filling the threadpool). However there is still a bug here as the code worked on MS.NET
-kangaroo
+
+------- Additional Comments From gonzalo@ximian.com 2005-01-21 16:38 -------
+The code worked on .NET because of the different threadpool-IO ports
+implementation. It filled out the threadpool for us...
+
+One of these days I'll rewrite that.