[Mono-bugs] [Bug 71031][Wis] New - Threads in Monitor.Wait() Show Different State on .Net vs Mono
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bugzilla-daemon@bugzilla.ximian.com
Wed, 5 Jan 2005 16:33:21 -0500 (EST)
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Changed by scott@imeem.com.
http://bugzilla.ximian.com/show_bug.cgi?id=71031
--- shadow/71031 2005-01-05 16:33:21.000000000 -0500
+++ shadow/71031.tmp.9308 2005-01-05 16:33:21.000000000 -0500
@@ -0,0 +1,81 @@
+Bug#: 71031
+Product: Mono: Class Libraries
+Version: 1.1
+OS:
+OS Details:
+Status: NEW
+Resolution:
+Severity:
+Priority: Wishlist
+Component: CORLIB
+AssignedTo: mono-bugs@ximian.com
+ReportedBy: scott@imeem.com
+QAContact: mono-bugs@ximian.com
+TargetMilestone: ---
+URL:
+Cc:
+Summary: Threads in Monitor.Wait() Show Different State on .Net vs Mono
+
+Please fill in this template when reporting a bug, unless you know what you
+are doing.
+Description of Problem:
+Threads which are waiting inside a Monitor.Wait() call still report their
+thread state as 'Running' under Mono, under .Net the thread reports that it
+is in the WaitSleepJoin state.
+
+
+
+Steps to reproduce the problem:
+Here's some code
+
+using System;
+using System.Threading;
+
+namespace monitor_wait_test
+{
+ class Class1
+ {
+ static object lockObj = new object();
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ [STAThread]
+ static void Main(string[] args)
+ {
+ Thread waitThread = new Thread(new ThreadStart(DoWait));
+ waitThread.Start();
+ Thread.Sleep(1000);
+ // other thread should now be waiting
+ Console.WriteLine("Waiting Thread State = " +
+waitThread.ThreadState.ToString());
+ Monitor.Enter(lockObj);
+ Monitor.Pulse(lockObj);
+ Monitor.Exit(lockObj);
+ }
+
+
+ static void DoWait()
+ {
+ Monitor.Enter(lockObj);
+
+ Console.WriteLine("Waiting on lockObj");
+ Monitor.Wait(lockObj);
+ Console.WriteLine("Finished Waiting on LockObj");
+ Monitor.Exit(lockObj);
+ }
+ }
+}
+
+
+Actual Results:
+on Mono
+Waiting Thread State = Running
+
+Expected Results:
+on .Net
+Waiting Thread State = WaitSleepJoin
+
+How often does this happen?
+Always
+
+Additional Information: