[Gtk-sharp-list] GTK# on Mac Field Report

Chuck Esterbrook chuck.esterbrook at gmail.com
Thu Dec 10 17:08:33 EST 2009


On Thu, Dec 10, 2009 at 6:08 AM, Adam Tauno Williams
<awilliam at whitemice.org> wrote:
> On Wed, 2009-12-09 at 23:33 -0800, Chuck Esterbrook wrote:
>> I removed my Mono 2.6p1 install and installed Mono 2.4 which was
>> released more recently and boasts numerous bugfixes. I'm on Mac OS X
>> Snow Leopard.
>> If I take my .exe over to Linux, these problems disappear.
>
> [must resist......]

Thank you for resisting.  :-)

>> I originally thought GTK# would be well cared for because major apps
>> use it, like MonoDevelop for Mac. But now I'm thinking that the
>> wizards behind such apps are using a "custom GTK#" they tweaked to
>> work for them while the main GTK# distribution, um, ... rots? Sorry
>> for the strong word, but I don't see any GTK# love in these release
>> notes...
>
> Please don't appeal to conspiracy when there is no evidence of such.  I
> think the explanation is simple: Gtk/Gtk# developers don't use Macs.

I didn't appeal to conspiracy; you just read it that way. I appealed
to *process*. I see MonoDevelop and gedit working great on Mac (which
btw falsies the statement "Gtk/Gtk# developers don't use Macs.") while
simultaneously Mono GTK# apps cannot handle basic operations like
resizing, clicking and scrolling. So I speculate there is something
missing in the Mono development and/or release process.

> I'm not a 'core' Gtk# developers, but I use Monodevelop hours every day
> - but I also don't own, use, or test on a Mac [over priced proprietary
> hardware & OS].

Aww, I thought you were resisting...

The hardware is not proprietary. You can install Linux, BSD and
Windows on a Mac.

> If developers don't use Macs,

Where did you get that idea? The developers behind MonoDevelop and
gedit for Mac obviously do.

> and Mac users don't report bugs, then....

And I just opened a discussion on bugs in this thread!


-Chuck


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